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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Drums"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_drummags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_drummags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Reload = weapon.Animations.Reload_Drum
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Drum
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weapon.Animations.Inspect = weapon.Animations.Inspect_Drum
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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}
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@@ -0,0 +1,40 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "9mm Hollow Point 12-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_smags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_smags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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[3] = {"j_bullet4"},
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[4] = {"j_bullet5"},
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[5] = {"j_bullet6"},
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[6] = {"j_bullet7"},
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[7] = {"j_bullet8"},
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[8] = {"j_bullet9"},
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[9] = {"j_bullet10"},
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[10] = {"j_bullet11"},
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[11] = {"j_bullet12"}
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Firemodes[1].Name = "3rnd Burst"
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weapon.Primary.Automatic = false
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weapon.Primary.BurstRounds = 3
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weapon.Primary.BurstDelay = 0.1
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weapon.Primary.ClipSize = 12
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weapon.Animations.Reload = weapon.Animations.Reload_Smag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Smag
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weapon.Animations.Inspect = weapon.Animations.Inspect_Smag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.25
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
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end
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