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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "CX-38"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.HoldType = "Rifle"
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.12
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.12
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barrel.mdl")
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "CX-23"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "CX-38S"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barsillong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barsillong.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.HoldType = "Rifle"
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Increase = weapon.Cone.Increase * 0.7
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
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weapon:doSuppressorStats()
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "CX-23S"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barsilshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barsilshort.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon:doSuppressorStats()
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "CX-38E"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barxlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barxlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.HoldType = "Rifle"
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.18
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.18
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.81
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.81
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
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end
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