Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "CX-38"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.12
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.12
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "CX-23"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "CX-38S"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barsillong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barsillong.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Increase = weapon.Cone.Increase * 0.7
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "CX-23S"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barsilshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barsilshort.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.94
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "CX-38E"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_barxlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_barxlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.HoldType = "Rifle"
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.18
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.18
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.81
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip01_smg"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertpro_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertpro_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Drums"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_drummags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_drummags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Drum
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Drum
weapon.Animations.Inspect = weapon.Animations.Inspect_Drum
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "9mm Hollow Point 12-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_smags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_smags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
[3] = {"j_bullet4"},
[4] = {"j_bullet5"},
[5] = {"j_bullet6"},
[6] = {"j_bullet7"},
[7] = {"j_bullet8"},
[8] = {"j_bullet9"},
[9] = {"j_bullet10"},
[10] = {"j_bullet11"},
[11] = {"j_bullet12"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Firemodes[1].Name = "3rnd Burst"
weapon.Primary.Automatic = false
weapon.Primary.BurstRounds = 3
weapon.Primary.BurstDelay = 0.1
weapon.Primary.ClipSize = 12
weapon.Animations.Reload = weapon.Animations.Reload_Smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Smag
weapon.Animations.Inspect = weapon.Animations.Inspect_Smag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.25
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Drum = weapon.Animations.Reload_Drum_Fast
weapon.Animations.Reload_Empty_Drum = weapon.Animations.Reload_Empty_Drum_Fast
weapon.Animations.Reload_Smag = weapon.Animations.Reload_Smag_Fast
weapon.Animations.Reload_Empty_Smag = weapon.Animations.Reload_Empty_Smag_Fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "CX-MM"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.74
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.74
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "CX-FR"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_stockno.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.65
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
--weapon.Recoil.ViewModelMultiplier = 2.25
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "CX-FA"
ATTACHMENT.Model = Model("models/viper/mw/attachments/secho/attachment_vm_sm_secho_stockskel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/secho/icon_attachment_sm_secho_stockskel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.81
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.81
end