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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag.mdl")
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "6.5mm Creedmoor Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag_dmr.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag_dmr.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 10
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weapon.Primary.Automatic = false
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weapon.Firemodes[1].Name = "Semi Auto"
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Reload = weapon.Animations.Reload_DMR
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DMR
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
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if (weapon:HasAttachment("attachment_vm_ar_scharlie_barrel_long")) then
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weapon.PrintName = "FN SCAR-H PR"
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end
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.5
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.5
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weapon.Bullet.Range = weapon.Bullet.Range * 1.5
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon.Firemodes[2] = nil
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weapon.Primary.RPM = 450
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "Black Adder"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag_v18.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag.vmt")
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "25 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 25
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.067
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag_ext.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
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weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.067
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.87
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.87
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end
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