Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag.mdl")

View File

@@ -0,0 +1,39 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "6.5mm Creedmoor Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag_dmr.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag_dmr.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 10
weapon.Primary.Automatic = false
weapon.Firemodes[1].Name = "Semi Auto"
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Animations.Reload = weapon.Animations.Reload_DMR
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DMR
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
if (weapon:HasAttachment("attachment_vm_ar_scharlie_barrel_long")) then
weapon.PrintName = "FN SCAR-H PR"
end
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.5
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.5
weapon.Bullet.Range = weapon.Bullet.Range * 1.5
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon.Firemodes[2] = nil
weapon.Primary.RPM = 450
end

View File

@@ -0,0 +1,6 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "Black Adder"
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag_v18.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag.vmt")

View File

@@ -0,0 +1,18 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "25 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 25
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.067
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
end

View File

@@ -0,0 +1,20 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag_ext.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.067
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.87
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.87
end