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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_barrel.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC 20.0 LB"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_barrel_long.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_barrel_long.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.PrintName = "FN MK 17 LB"
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC 17.2"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_barrel_mid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_barrel_mid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC CQC Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_barrel_pdw.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_barrel_pdw.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.85
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.85
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.PrintName = "FN MK 17 CQC"
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Black Adder"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_barrel_v18.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_barrel.vmt")
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag.mdl")
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@@ -0,0 +1,39 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "6.5mm Creedmoor Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag_dmr.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag_dmr.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 10
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weapon.Primary.Automatic = false
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weapon.Firemodes[1].Name = "Semi Auto"
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Reload = weapon.Animations.Reload_DMR
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_DMR
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
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if (weapon:HasAttachment("attachment_vm_ar_scharlie_barrel_long")) then
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weapon.PrintName = "FN SCAR-H PR"
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end
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.5
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.5
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weapon.Bullet.Range = weapon.Bullet.Range * 1.5
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon.Firemodes[2] = nil
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weapon.Primary.RPM = 450
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "Black Adder"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mag_v18.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag.vmt")
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "25 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 25
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.067
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_mag_ext.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
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weapon.Animations.Reload.Length = weapon.Animations.Reload.Length + 0.067
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.87
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.87
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Reload_DMR = weapon.Animations.Reload_DMR_Fast
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weapon.Animations.Reload_Empty_DMR = weapon.Animations.Reload_Empty_DMR_Fast
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_receiver"
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ATTACHMENT.Name = "Black Adder"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_receiver_v18.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_receiver.vmt")
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ATTACHMENT.Bodygroups = {
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["receiver"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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-- weapon.Animations.Reload = weapon.Animations.Reload_Railcrust
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-- weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Railcrust
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-- weapon.Animations.Reload_Fast = weapon.Animations.Reload_Fast_Railcrust
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-- weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Fast_Railcrust
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-- weapon.Animations.Equip = weapon.Animations.Equip_Railcrust
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-- weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(0, 0, 1.65)
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-- weapon.ViewModelOffsets.Aim.Angles = weapon.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_stock.mdl")
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "XRK Obelisk Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_stock_dmr.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_stock_dmr.vmt")
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-- ATTACHMENT.Bodygroups ={
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-- ["tag_stock"] = 1
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-- }
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
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if (weapon:HasAttachment("attachment_vm_ar_scharlie_barrel_long")) then
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weapon.PrintName = "FN SSR"
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end
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Collapsible Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_stock_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_stock_light.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.19
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.19
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.12
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.12
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.75
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if (weapon:HasAttachment("attachment_vm_ar_scharlie_barrel_pdw")) then
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weapon.PrintName = "FN SCAR-SC"
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end
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Name = "Black Adder"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_scharlie_stock_v18.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/scharlie/icon_attachment_ar_scharlie_stock_v2.vmt")
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Reference in New Issue
Block a user