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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Cartridge Sleeve"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_rack.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_rack.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.5
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "MK2 Ultralight Hollow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_light.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS MK2 Sport Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_stable.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_stable.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS MK2 Precision Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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end
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