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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 24.0 Factory"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.05
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 20.0 Factory"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barmid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.5 --shh
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barrel.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 18.0 Factory"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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end
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