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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 24.0 Factory"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.05
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 20.0 Factory"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barmid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.5 --shh
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barrel.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 18.0 Factory"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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end
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.BonemergeToCategories = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.BonemergeToCategories = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.BonemergeToCategories = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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ATTACHMENT.Base = "att_perk_bolt"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.5
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end
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ATTACHMENT.Base = "att_perk"
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ATTACHMENT.Name = "Slamfire"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
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-- weapon.Animations.Fire = weapon.Animations.fire_slam
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-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
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weapon.Primary.RPM = 750
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weapon.Animations.Rechamber.Length = 0.13
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weapon.Cone.Hip = 1.5
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weapon.Cone.Max = 7.5
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weapon.Primary.Automatic = true
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1]*1.5
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2]*1.5
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1]*1.5
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2]*1.5
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end
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.25
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weapon.Animations.Reload_Loop.Fps = weapon.Animations.Reload_Loop.Fps * 1.25
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weapon.Animations.Reload_End.Fps = weapon.Animations.Reload_End.Fps * 1.25
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weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.25
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end
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ATTACHMENT.Base = "att_optic_10x"
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ATTACHMENT.Name = "Sniper Scope"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_scope.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_scope.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_sight"] = 1,
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["sight"] = 1
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}
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ATTACHMENT.Optic = {
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LensHideMaterial = Material("viper/mw/weapons/sbeta/weapon_vm_sn_sbeta_scope_lens1.vmt"),
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HideModel = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_scope_hide.mdl"),
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LensBodygroup = "lens",
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FOV = 7,
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ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
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Thermal = false
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}
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ATTACHMENT.Reticle = {
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Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
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Size = 2000,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle"
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.9
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Cartridge Sleeve"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_rack.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_rack.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.5
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "MK2 Ultralight Hollow"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_light.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS MK2 Sport Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_stable.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_stable.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS MK2 Precision Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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end
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