Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 24.0 Factory"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.05
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.05
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 20.0 Factory"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.5 --shh
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 18.0 Factory"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategories = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategories = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategories = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}

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ATTACHMENT.Base = "att_perk_bolt"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.5
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Slamfire"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
-- weapon.Animations.Fire = weapon.Animations.fire_slam
-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
weapon.Primary.RPM = 750
weapon.Animations.Rechamber.Length = 0.13
weapon.Cone.Hip = 1.5
weapon.Cone.Max = 7.5
weapon.Primary.Automatic = true
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1]*1.5
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2]*1.5
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1]*1.5
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2]*1.5
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.25
weapon.Animations.Reload_Loop.Fps = weapon.Animations.Reload_Loop.Fps * 1.25
weapon.Animations.Reload_End.Fps = weapon.Animations.Reload_End.Fps * 1.25
weapon.Animations.Reload_End_Empty.Fps = weapon.Animations.Reload_End_Empty.Fps * 1.25
end

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ATTACHMENT.Base = "att_optic_10x"
ATTACHMENT.Name = "Sniper Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_scope.vmt")
ATTACHMENT.Bodygroups = {
["tag_sight"] = 1,
["sight"] = 1
}
ATTACHMENT.Optic = {
LensHideMaterial = Material("viper/mw/weapons/sbeta/weapon_vm_sn_sbeta_scope_lens1.vmt"),
HideModel = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_scope_hide.mdl"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 2000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.9
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Cartridge Sleeve"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_rack.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_rack.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Reload_Start.Fps = weapon.Animations.Reload_Start.Fps * 1.5
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "MK2 Ultralight Hollow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_light.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS MK2 Sport Comb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_stable.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_stable.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS MK2 Precision Comb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sbeta/attachment_vm_sn_sbeta_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sbeta/icon_attachment_sn_sbeta_stock_tactical.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
end