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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Stalker"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_heavy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_medium01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups ={
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["tag_stock"] = 1,
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["stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.95
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.95
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.95
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.95
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Hunter"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_heavy02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_heavy02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups ={
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["tag_stock"] = 1,
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["stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.86
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.86
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Ultralight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_light01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_light01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups ={
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["tag_stock"] = 1,
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["stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS Close Quarters Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_medium01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_medium01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups ={
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["tag_stock"] = 1,
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["stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock.mdl")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups = {
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["stock"] = 1
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}
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "No Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock_pistolgrip.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_stock_pistolgrip.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups = {
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["stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.75
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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weapon.Animations.Melee = weapon.Animations.melee_nostock
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weapon.Animations.Melee_Hit = weapon.Animations.melee_hit_nostock
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end
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ATTACHMENT.Base = "attachment_vm_sh_romeo870_stock"
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ATTACHMENT.Name = "The Ejector"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_stock_pistolgrip.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_stock"] = 1
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}
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Lockwood Precision Series"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock_wood.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_stock_wood.vmt")
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ATTACHMENT.BonemergeToCategory = {"Receivers"}
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ATTACHMENT.AttachmentBodygroups = {
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["stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_stockh_offset")
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end
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