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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Stalker"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_heavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_medium01.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups ={
["tag_stock"] = 1,
["stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.95
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.95
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.95
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.95
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Hunter"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_heavy02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_heavy02.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups ={
["tag_stock"] = 1,
["stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.86
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.86
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.91
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.91
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_light01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_light01.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups ={
["tag_stock"] = 1,
["stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Close Quarters Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_medium01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_medium01.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups ={
["tag_stock"] = 1,
["stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock.mdl")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups = {
["stock"] = 1
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "No Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock_pistolgrip.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_stock_pistolgrip.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups = {
["stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.75
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
weapon.Animations.Melee = weapon.Animations.melee_nostock
weapon.Animations.Melee_Hit = weapon.Animations.melee_hit_nostock
end

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ATTACHMENT.Base = "attachment_vm_sh_romeo870_stock"
ATTACHMENT.Name = "The Ejector"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_stock_pistolgrip.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups = {
["tag_stock"] = 1
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Lockwood Precision Series"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo870/attachment_vm_sh_romeo870_stock_wood.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo870/icon_attachment_sh_romeo870_stock_wood.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups = {
["stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_stockh_offset")
end