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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stock.mdl")
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "XRK SP-TAC 208 Ultimate"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stockhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stockhvy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Recoil.Shake = weapon.Recoil.Shake * 1.25
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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weapon:SetGripPoseParameter("grip_stockhvy_offset")
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "XRK SP-LITE 208 Blitz"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stockskel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stockskel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.16
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.16
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.12
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.12
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.12
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.12
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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weapon:SetGripPoseParameter("grip_stockskel_offset")
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "ZLR SP-R Overseer"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stocksn.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stocksn.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.11
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weapon.Recoil.Shake = weapon.Recoil.Shake * 0.8
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_stocksn_offset")
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS Virtuoso Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stocktac.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stocktac.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.9
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.92
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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weapon:SetGripPoseParameter("grip_stocktac_offset")
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end
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