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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_mag.mdl")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".338 Lapua Mag 5-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_magcalcust2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_magcalcust2.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Gravity = weapon.Projectile.Gravity * 1.2
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.5
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".300 Norma Mag 5-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_magcalcust1.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_magcalcust1.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.12
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.22
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "10 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_xmags.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Inspect = weapon.Animations.inspect_xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon.Primary.ClipSize = 10
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end
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