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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_mag.mdl")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".338 Lapua Mag 5-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_magcalcust2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_magcalcust2.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Gravity = weapon.Projectile.Gravity * 1.2
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.5
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".300 Norma Mag 5-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_magcalcust1.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_magcalcust1.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.12
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.22
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "10 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_xmags.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Inspect = weapon.Animations.inspect_xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
weapon.Primary.ClipSize = 10
end