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This commit is contained in:
@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "ZLR VeraTwist 9.6"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_barhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_dyn_attachment_sn_romeo700_barhvy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Projectile.Gravity = weapon.Projectile.Gravity * 0.73
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.2
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "SP-R 26\""
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_barrel.mdl")
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "ZLR Asp"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.5
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.35
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.17
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.17
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weapon.Projectile.Gravity = weapon.Projectile.Gravity * 1.2
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weapon.Projectile.Speed = weapon.Projectile.Speed * 0.55
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "XRK 208 Dragoon"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_barsil.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.2
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weapon:doSuppressorStats()
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_bolt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_bolt.mdl")
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_bolt"
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ATTACHMENT.Name = "Sloan KR-800 DeadEye"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_bolthvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_bolthvy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Rechamber = weapon.Animations.rechamber_bolthvy
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_bolt"
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ATTACHMENT.Name = "Sloan KR-600 Feather"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_boltl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_boltl.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Rechamber = weapon.Animations.rechamber_boltl
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.AttachmentBodygroups = {
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["ub_rail"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser"] = 1
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}
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser"] = 1
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}
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser"] = 1
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}
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@@ -0,0 +1,8 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_mag.mdl")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".338 Lapua Mag 5-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_magcalcust2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_magcalcust2.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Gravity = weapon.Projectile.Gravity * 1.2
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.5
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".300 Norma Mag 5-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_magcalcust1.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_magcalcust1.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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[2] = {"j_bullet02"},
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[3] = {"j_bullet03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Projectile.Speed = weapon.Projectile.Speed * 1.15
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.12
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.22
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||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "10 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_xmags.vmt")
|
||||
|
||||
ATTACHMENT.BulletList = {
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[1] = {"j_bullet01"},
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||||
[2] = {"j_bullet02"},
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||||
[3] = {"j_bullet03"},
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||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
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BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
|
||||
weapon.Animations.Inspect = weapon.Animations.inspect_xmag
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
|
||||
weapon.Primary.ClipSize = 10
|
||||
end
|
||||
@@ -0,0 +1,9 @@
|
||||
ATTACHMENT.Base = "att_perk_bolt"
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.rechamber_bolthvy.Fps = weapon.Animations.rechamber_bolthvy.Fps * 1.5
|
||||
weapon.Animations.rechamber_boltl.Fps = weapon.Animations.rechamber_boltl.Fps * 1.5
|
||||
end
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_perk_soh"
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Fast
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
-- weapon.ReloadRechambers = false
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||||
end
|
||||
@@ -0,0 +1,9 @@
|
||||
ATTACHMENT.Base = "att_sight"
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.ViewModelOffsets.Aim.Pos = Vector(0, 3, 0)
|
||||
end
|
||||
@@ -0,0 +1,29 @@
|
||||
ATTACHMENT.Base = "att_optic_10x"
|
||||
ATTACHMENT.Name = "Solozero SP-R 28mm"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_scope.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_scope.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_sight"] = 1,
|
||||
["sight"] = 1
|
||||
}
|
||||
ATTACHMENT.Optic = {
|
||||
LensHideMaterial = Material("viper/mw/weapons/romeo700/weapon_vm_sn_romeo700_scopelens.vmt"),
|
||||
HideModel = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_scope_hide.mdl"),
|
||||
LensBodygroup = "lens",
|
||||
FOV = 7,
|
||||
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
|
||||
Thermal = false
|
||||
}
|
||||
ATTACHMENT.Reticle = {
|
||||
Material = Material("viper/mw/reticles/reticle_16.vmt"),
|
||||
Size = 1250,
|
||||
Color = Color(255, 255, 255, 255),
|
||||
Attachment = "reticle"
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Zoom.ViewModelFovMultiplier = weapon.Zoom.ViewModelFovMultiplier * 0.9
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stock.mdl")
|
||||
@@ -0,0 +1,19 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "XRK SP-TAC 208 Ultimate"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stockhvy.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stockhvy.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
|
||||
weapon.Recoil.Shake = weapon.Recoil.Shake * 1.25
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
|
||||
weapon:SetGripPoseParameter("grip_stockhvy_offset")
|
||||
end
|
||||
@@ -0,0 +1,25 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "XRK SP-LITE 208 Blitz"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stockskel.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stockskel.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.16
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.16
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.12
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.12
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.12
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.12
|
||||
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.9
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
|
||||
weapon:SetGripPoseParameter("grip_stockskel_offset")
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "ZLR SP-R Overseer"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stocksn.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stocksn.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.11
|
||||
weapon.Recoil.Shake = weapon.Recoil.Shake * 0.8
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter("grip_stocksn_offset")
|
||||
end
|
||||
@@ -0,0 +1,22 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "FSS Virtuoso Pro"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/romeo700/attachment_vm_sn_romeo700_stocktac.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/romeo700/icon_attachment_sn_romeo700_stocktac.vmt")
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
|
||||
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.9
|
||||
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.92
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
|
||||
weapon:SetGripPoseParameter("grip_stocktac_offset")
|
||||
end
|
||||
Reference in New Issue
Block a user