Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,18 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/pkilo/attachment_vm_lm_pkilo_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_b_08"},
[1] = {"j_b_07"},
[2] = {"j_b_06"},
[3] = {"j_b_05"},
[4] = {"j_b_04"},
[5] = {"j_b_03"},
[6] = {"j_b_02"},
[7] = {"j_b_01"},
}

View File

@@ -0,0 +1,28 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "150 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/pkilo/attachment_vm_lm_pkilo_mag_ext.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/pkilo/icon_attachment_lm_pkilo_mag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_b_08"},
[1] = {"j_b_07"},
[2] = {"j_b_06"},
[3] = {"j_b_05"},
[4] = {"j_b_04"},
[5] = {"j_b_03"},
[6] = {"j_b_02"},
[7] = {"j_b_01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 150
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

View File

@@ -0,0 +1,28 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "200 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/pkilo/attachment_vm_lm_pkilo_mag_xlrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/pkilo/icon_attachment_lm_pkilo_mag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_b_08"},
[1] = {"j_b_07"},
[2] = {"j_b_06"},
[3] = {"j_b_05"},
[4] = {"j_b_04"},
[5] = {"j_b_03"},
[6] = {"j_b_02"},
[7] = {"j_b_01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 200
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.81
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end