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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Bolthead"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_bolt.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
if (weapon.Animations.Rechamber != nil) then
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.5
end
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Quickdraw"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_fastswap.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.5
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.5
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "FMJ"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_fmj.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
if (weapon.Bullet.Penetration != nil) then
weapon.Bullet.Penetration.MaxCount = weapon.Bullet.Penetration.MaxCount + 1
weapon.Bullet.Penetration.Thickness = weapon.Bullet.Penetration.Thickness * 1.2
end
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Soft-point Rounds"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_flinch.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
if (weapon.Bullet != nil && weapon.Bullet.HeadshotMultiplier != nil) then
weapon.Bullet.HeadshotMultiplier = weapon.Bullet.HeadshotMultiplier * 1.35
end
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Full Choke"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_range.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.65
weapon.Cone.Ads = weapon.Cone.Ads * 0.65
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Hard Launch"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_launch.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Projectile.Speed = weapon.Projectile.Speed * 1.5
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Crowd Control"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_cc.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Explosive.BlastRadius = weapon.Explosive.BlastRadius * 1.25
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Rifled Barrel"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_recon.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
if (weapon.Projectile != nil) then
weapon.Projectile.Gravity = 0
end
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Ricochet"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_ricochet.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
if (weapon.Bullet != nil) then
weapon.Bullet.Ricochet = true
end
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Short-stroke"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_rof.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.RPM = weapon.Primary.RPM + 150
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Diazepam"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_adsidle.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Zoom.BreathingMultiplier = 0.1
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Sleight of Hand"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_fastreload.vmt")

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Balanced Stance"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_adsmove.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Zoom.MovementMultiplier = 0.1
end