Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_barrel.mdl")

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Retribution"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_custombarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_custombarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
end

View File

@@ -0,0 +1,14 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 10.6 Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_longbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_longbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_laser_attach",
Position = Vector(0, 0, 0),
Angles = Angle(0, 0, -180),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_laser_attach",
Position = Vector(0, 0, 0),
Angles = Angle(0, 0, -180),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_laser_attach",
Position = Vector(0, 0, 0),
Angles = Angle(0, 0, -180),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,67 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet_01"},
[2] = {"j_bullet_02"},
[3] = {"j_bullet_03"},
[4] = {"j_bullet_04"},
[5] = {"j_bullet_05"},
[6] = {"j_bullet_06"},
[8] = {"j_bullets_01"},
[10] = {"j_bullets_02"},
[12] = {"j_bullets_03"},
[14] = {"j_bullets_04"},
[16] = {"j_bullets_05"},
[18] = {"j_bullets_06"},
[20] = {"j_bullets_07"},
[22] = {"j_bullets_08"},
[24] = {"j_bullets_09"},
[26] = {"j_bullets_010"},
[28] = {"j_bullets_011"},
[30] = {"j_bullets_012"},
[32] = {"j_bullets_013"},
[34] = {"j_bullets_014"},
[36] = {"j_bullets_015"},
[38] = {"j_bullets_016"},
[40] = {"j_bullets_017"},
[42] = {"j_bullets_018"},
[44] = {"j_bullets_019"},
[46] = {"j_bullets_020"},
[48] = {"j_bullets_021"},
[50] = {"j_bullets_022"}
}
--New mag
-- ATTACHMENT.ReserveBulletList = {
-- [1] = {"j_bullet_01"},
-- [2] = {"j_bullet_02"},
-- [3] = {"j_bullet_03"},
-- [4] = {"j_bullet_04"},
-- [5] = {"j_bullet_05"},
-- [6] = {"j_bullet_06"},
-- [8] = {"j_bullets_01"},
-- [10] = {"j_bullets_02"},
-- [12] = {"j_bullets_03"},
-- [14] = {"j_bullets_04"},
-- [16] = {"j_bullets_05"},
-- [18] = {"j_bullets_06"},
-- [20] = {"j_bullets_07"},
-- [22] = {"j_bullets_08"},
-- [24] = {"j_bullets_09"},
-- [26] = {"j_bullets_010"},
-- [28] = {"j_bullets_011"},
-- [30] = {"j_bullets_012"},
-- [32] = {"j_bullets_013"},
-- [34] = {"j_bullets_014"},
-- [36] = {"j_bullets_015"},
-- [38] = {"j_bullets_016"},
-- [40] = {"j_bullets_017"},
-- [42] = {"j_bullets_018"},
-- [44] = {"j_bullets_019"},
-- [46] = {"j_bullets_020"},
-- [48] = {"j_bullets_021"},
-- [50] = {"j_bullets_022"}
-- }

View File

@@ -0,0 +1,6 @@
ATTACHMENT.Base = "attachment_vm_sm_papa90_mag"
ATTACHMENT.Name = "Area 51"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_mag_v4.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_mag_v4.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_receiver.mdl")

View File

@@ -0,0 +1,25 @@
ATTACHMENT.Base = "att_sight_reticle"
ATTACHMENT.Name = "FSS Ring Sight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_reddotscope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_reddotscope.vmt")
ATTACHMENT.Reticle = {
Material = Material("viper/shared/reticles/aimpoint_reticle.vmt"),
Size = 140,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}
ATTACHMENT.Bodygroups = {
["tag_rail_hide"] = 1,
["tag_sight"] = 1
}
ATTACHMENT.AttachmentBodygroups = {
["shroud_hide"] = 1,
["tag_rail_hide"] = 1,
["tag_sight"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC CQB Comb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_stock_tactical.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Fly Strap"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_stockl.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Heavy Stock Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
end