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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_barrel.mdl")
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Retribution"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_custombarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_custombarrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 10.6 Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_longbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_longbarrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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end
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1,
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["tag_rail"] = 1
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}
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ATTACHMENT.VElement = {
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Bone = "tag_laser_attach",
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Position = Vector(0, 0, 0),
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Angles = Angle(0, 0, -180),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1,
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["tag_rail"] = 1
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}
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ATTACHMENT.VElement = {
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Bone = "tag_laser_attach",
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Position = Vector(0, 0, 0),
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Angles = Angle(0, 0, -180),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1,
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["tag_rail"] = 1
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}
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ATTACHMENT.VElement = {
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Bone = "tag_laser_attach",
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Position = Vector(0, 0, 0),
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Angles = Angle(0, 0, -180),
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"},
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[5] = {"j_bullet_05"},
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[6] = {"j_bullet_06"},
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[8] = {"j_bullets_01"},
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[10] = {"j_bullets_02"},
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[12] = {"j_bullets_03"},
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[14] = {"j_bullets_04"},
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[16] = {"j_bullets_05"},
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[18] = {"j_bullets_06"},
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[20] = {"j_bullets_07"},
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[22] = {"j_bullets_08"},
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[24] = {"j_bullets_09"},
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[26] = {"j_bullets_010"},
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[28] = {"j_bullets_011"},
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[30] = {"j_bullets_012"},
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[32] = {"j_bullets_013"},
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[34] = {"j_bullets_014"},
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[36] = {"j_bullets_015"},
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[38] = {"j_bullets_016"},
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[40] = {"j_bullets_017"},
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[42] = {"j_bullets_018"},
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[44] = {"j_bullets_019"},
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[46] = {"j_bullets_020"},
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[48] = {"j_bullets_021"},
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[50] = {"j_bullets_022"}
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}
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--New mag
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-- ATTACHMENT.ReserveBulletList = {
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-- [1] = {"j_bullet_01"},
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-- [2] = {"j_bullet_02"},
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-- [3] = {"j_bullet_03"},
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-- [4] = {"j_bullet_04"},
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-- [5] = {"j_bullet_05"},
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-- [6] = {"j_bullet_06"},
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-- [8] = {"j_bullets_01"},
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-- [10] = {"j_bullets_02"},
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-- [12] = {"j_bullets_03"},
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-- [14] = {"j_bullets_04"},
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-- [16] = {"j_bullets_05"},
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-- [18] = {"j_bullets_06"},
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-- [20] = {"j_bullets_07"},
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-- [22] = {"j_bullets_08"},
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-- [24] = {"j_bullets_09"},
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-- [26] = {"j_bullets_010"},
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-- [28] = {"j_bullets_011"},
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-- [30] = {"j_bullets_012"},
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-- [32] = {"j_bullets_013"},
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-- [34] = {"j_bullets_014"},
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-- [36] = {"j_bullets_015"},
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-- [38] = {"j_bullets_016"},
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-- [40] = {"j_bullets_017"},
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-- [42] = {"j_bullets_018"},
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-- [44] = {"j_bullets_019"},
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-- [46] = {"j_bullets_020"},
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-- [48] = {"j_bullets_021"},
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-- [50] = {"j_bullets_022"}
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-- }
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ATTACHMENT.Base = "attachment_vm_sm_papa90_mag"
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ATTACHMENT.Name = "Area 51"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_mag_v4.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_mag_v4.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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end
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ATTACHMENT.Base = "att_receiver"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_receiver.mdl")
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ATTACHMENT.Base = "att_sight_reticle"
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ATTACHMENT.Name = "FSS Ring Sight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_reddotscope.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_reddotscope.vmt")
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ATTACHMENT.Reticle = {
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Material = Material("viper/shared/reticles/aimpoint_reticle.vmt"),
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Size = 140,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle"
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}
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ATTACHMENT.Bodygroups = {
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["tag_rail_hide"] = 1,
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["tag_sight"] = 1
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}
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ATTACHMENT.AttachmentBodygroups = {
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["shroud_hide"] = 1,
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["tag_rail_hide"] = 1,
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["tag_sight"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC CQB Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_stock_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Fly Strap"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_stockl.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FSS Heavy Stock Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/papa90/attachment_vm_sm_papa90_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/papa90/icon_attachment_sm_papa90_stocks.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
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end
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