Залив
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ATTACHMENT.Base = "att_vm_laser01_pstl"
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ATTACHMENT.Base = "att_vm_laser02_pstl"
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ATTACHMENT.Base = "att_vm_laser03_pstl"
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ATTACHMENT.Base = "att_vm_laser01_pstl"
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ATTACHMENT.Name = ".red Swift"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_pstl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_pstl.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.Laser = {
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BeamMaterial = Material("mw19_laserbeam.vmt"),
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DotMaterial = Material("mg/sprites/shoothouselaser.vmt"),
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BeamSize = 15,
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BeamWidth = 1,
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DotSize = 2,
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Color = Color(255, 0, 255, 255),
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Attachment = "laser"
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}
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ATTACHMENT.Flashlight = {
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FlashlightMaterial = Material("effects/flashlight001.vmt"),
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Color = Color(255, 255, 255, 255),
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Attachment = "laser"
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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weapon.Cone.Increase = weapon.Cone.Increase * 0.9
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end
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