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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stock.mdl")
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Hunter"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stockhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_stockhvy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FORGE TAC Dart"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stocklgt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_stocklgt.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.13
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.13
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.13
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.13
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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end
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