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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "26 Round Drum Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_drummag.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sh_oscar12_none"}
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_shell1"},
[2] = {"j_shell2"},
[3] = {"j_shell3"},
[4] = {"j_shell4"},
[5] = {"j_drumshell5"},
[6] = {"j_drumshell6"},
[7] = {"j_drumshell7"},
[8] = {"j_drumshell8"},
[9] = {"j_drumshell9"},
[10] = {"j_drumshell10"},
[11] = {"j_drumshell11"},
[12] = {"j_drumshell12"},
[13] = {"j_drumshell13"},
[14] = {"j_drumshell14"},
[15] = {"j_drumshell15"},
[16] = {"j_drumshell16"},
[17] = {"j_drumshell17"},
[18] = {"j_drumshell18"},
[19] = {"j_drumshell19"},
[20] = {"j_drumshell20"},
[21] = {"j_drumshell21"},
[22] = {"j_drumshell22"},
[23] = {"j_drumshell23"},
[24] = {"j_drumshell24"},
[25] = {"j_drumshell25"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 26
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
weapon.Animations.Reload = weapon.Animations.reload_drum
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
weapon.Animations.Equip = weapon.Animations.Equip_Drum
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.8
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_mag.mdl")
ATTACHMENT.BulletList = {
[1] = {"j_shell01"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "12 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_xmags.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_shell01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 12
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Equip = weapon.Animations.Equip_Drum
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end