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This commit is contained in:
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrel.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Impaler"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrellong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrellong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Cone.Hip = weapon.Cone.Hip * 0.85
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weapon.Cone.Ads = weapon.Cone.Ads * 0.85
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Wideshot"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrelmid.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrelmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FORGE TAC Precision"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrelshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrelmid.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "FORGE TAC Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_foreendlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_foreendlight.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "FORGE TAC Steady Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_forendstable.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_forendstable.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Name = "FORGE TAC Commander"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_forendtactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_forendtactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.05
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.05
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_forend"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_guard.mdl")
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "No Grip"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_hand.vmt")
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Melee = weapon.Animations.Melee_Queer
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weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_Queer
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_queer_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_sidegrip.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Merc Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_sidegrip_long.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_sidegrip_long.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Commando Foregrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_sidegripang.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_sidegripang.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.11
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.13
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.13
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.Bodygroups ={
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["tag_laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,53 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "26 Round Drum Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_drummag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_drummag.vmt")
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ATTACHMENT.ExcludedAttachments = {"attachment_vm_sh_oscar12_none"}
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_shell1"},
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[2] = {"j_shell2"},
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[3] = {"j_shell3"},
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[4] = {"j_shell4"},
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[5] = {"j_drumshell5"},
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[6] = {"j_drumshell6"},
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[7] = {"j_drumshell7"},
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[8] = {"j_drumshell8"},
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[9] = {"j_drumshell9"},
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[10] = {"j_drumshell10"},
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[11] = {"j_drumshell11"},
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[12] = {"j_drumshell12"},
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[13] = {"j_drumshell13"},
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[14] = {"j_drumshell14"},
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[15] = {"j_drumshell15"},
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[16] = {"j_drumshell16"},
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[17] = {"j_drumshell17"},
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[18] = {"j_drumshell18"},
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[19] = {"j_drumshell19"},
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[20] = {"j_drumshell20"},
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[21] = {"j_drumshell21"},
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[22] = {"j_drumshell22"},
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[23] = {"j_drumshell23"},
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[24] = {"j_drumshell24"},
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[25] = {"j_drumshell25"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 26
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
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weapon.Animations.Reload = weapon.Animations.reload_drum
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
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weapon.Animations.Equip = weapon.Animations.Equip_Drum
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.8
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.8
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_mag.mdl")
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ATTACHMENT.BulletList = {
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[1] = {"j_shell01"},
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}
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "12 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_xmags.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_shell01"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 12
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Equip = weapon.Animations.Equip_Drum
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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||||
@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.reload_drum = weapon.Animations.reload_drum_fast
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weapon.Animations.reload_empty_drum = weapon.Animations.reload_drum_empty_fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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end
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@@ -0,0 +1,3 @@
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||||
ATTACHMENT.Base = "att_stock"
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||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stock.mdl")
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||||
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Hunter"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stockhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_stockhvy.vmt")
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||||
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
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||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
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||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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||||
end
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||||
@@ -0,0 +1,17 @@
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||||
ATTACHMENT.Base = "att_stock"
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||||
ATTACHMENT.Name = "FORGE TAC Dart"
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||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stocklgt.mdl")
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||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_stocklgt.vmt")
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||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
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||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.13
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.13
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.13
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.13
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
|
||||
end
|
||||
Reference in New Issue
Block a user