Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Impaler"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrellong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrellong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Cone.Hip = weapon.Cone.Hip * 0.85
weapon.Cone.Ads = weapon.Cone.Ads * 0.85
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Wideshot"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrelmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrelmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Precision"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_barrelshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_barrelmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Name = "FORGE TAC Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_foreendlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_foreendlight.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
end

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Name = "FORGE TAC Steady Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_forendstable.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_forendstable.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Name = "FORGE TAC Commander"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_forendtactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_forendtactical.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.05
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.05
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_forend"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_guard.mdl")

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "No Grip"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_hand.vmt")
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Melee = weapon.Animations.Melee_Queer
weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_Queer
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_queer_offset")
end

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_sidegrip.mdl")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Merc Foregrip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_sidegrip_long.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_sidegrip_long.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
end

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Commando Foregrip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_sidegripang.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_sidegripang.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.11
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.13
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.13
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "26 Round Drum Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_drummag.vmt")
ATTACHMENT.ExcludedAttachments = {"attachment_vm_sh_oscar12_none"}
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_shell1"},
[2] = {"j_shell2"},
[3] = {"j_shell3"},
[4] = {"j_shell4"},
[5] = {"j_drumshell5"},
[6] = {"j_drumshell6"},
[7] = {"j_drumshell7"},
[8] = {"j_drumshell8"},
[9] = {"j_drumshell9"},
[10] = {"j_drumshell10"},
[11] = {"j_drumshell11"},
[12] = {"j_drumshell12"},
[13] = {"j_drumshell13"},
[14] = {"j_drumshell14"},
[15] = {"j_drumshell15"},
[16] = {"j_drumshell16"},
[17] = {"j_drumshell17"},
[18] = {"j_drumshell18"},
[19] = {"j_drumshell19"},
[20] = {"j_drumshell20"},
[21] = {"j_drumshell21"},
[22] = {"j_drumshell22"},
[23] = {"j_drumshell23"},
[24] = {"j_drumshell24"},
[25] = {"j_drumshell25"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 26
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.7
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.7
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
weapon.Animations.Reload = weapon.Animations.reload_drum
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
weapon.Animations.Equip = weapon.Animations.Equip_Drum
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.8
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_mag.mdl")
ATTACHMENT.BulletList = {
[1] = {"j_shell01"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "12 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_xmags.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_shell01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 12
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Equip = weapon.Animations.Equip_Drum
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.reload_drum = weapon.Animations.reload_drum_fast
weapon.Animations.reload_empty_drum = weapon.Animations.reload_drum_empty_fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Hunter"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stockhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_stockhvy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Dart"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_stocklgt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_stocklgt.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.13
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.13
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.13
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.13
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
end