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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_muzzlebrake01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake_pstl01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_pstl01.vmt")
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.97
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.97
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.97
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.97
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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end
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake03.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.96
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.96
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.96
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.96
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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end
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake04.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake04.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.94
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.94
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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end
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_muzzlebrake_shgn01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_shgn01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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end
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