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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_vm_muzzlebrake01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake_pstl01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_pstl01.vmt")

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.97
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.97
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.97
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.97
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.96
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.96
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.96
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.96
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake04.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake04.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.94
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.94
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_muzzlebrake_shgn01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_shgn01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end