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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_flashhider01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider_psl01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_pstl01.vmt")
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_flashhider01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_flashhider_shtgn01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_shtgn01.vmt")
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider03.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider05.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider05.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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