Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

View File

@@ -0,0 +1,3 @@
ATTACHMENT.Base = "att_vm_flashhider01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider_psl01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_pstl01.vmt")

View File

@@ -0,0 +1,3 @@
ATTACHMENT.Base = "att_vm_flashhider01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_flashhider_shtgn01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_shtgn01.vmt")

View File

@@ -0,0 +1,20 @@
ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

View File

@@ -0,0 +1,20 @@
ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

View File

@@ -0,0 +1,20 @@
ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider05.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider05.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end