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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Breacher Device"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.25
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end
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@@ -0,0 +1,23 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Breacher Device"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_breacher02"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun/attachment_vm_muzzlemelee_shgn01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee_shgn01.vmt")
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