Залив
This commit is contained in:
@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Breacher Device"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.25
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end
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@@ -0,0 +1,23 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Breacher Device"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_breacher02"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun/attachment_vm_muzzlemelee_shgn01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee_shgn01.vmt")
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@@ -0,0 +1,23 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Compensator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_compensator01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_compensator01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_compensator_pstl01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator_pstl01.vmt")
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Compensator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_compensator02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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weapon.Cone.Increase = weapon.Cone.Increase * 0.75
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
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end
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@@ -0,0 +1,23 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Choke"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun/attachment_vm_sh_romeo870_choke.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_sh_romeo870_choke.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.88
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weapon.Cone.Ads = weapon.Cone.Ads * 0.88
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
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end
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Compensator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_compensator_shgn01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator_shgn01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.76
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weapon.Cone.Ads = weapon.Cone.Ads * 0.76
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_flashhider01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider_psl01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_pstl01.vmt")
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_flashhider01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_flashhider_shtgn01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_shtgn01.vmt")
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider03.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Flash Guard"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider05.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider05.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
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end
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake01.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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ATTACHMENT.Bodygroups = {
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["tag_tip"] = 1,
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["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_vm_muzzlebrake01"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake_pstl01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_pstl01.vmt")
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake02.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_tip"] = 1,
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||||
["muzzle"] = 1,
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["tip"] = 1
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}
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||||
ATTACHMENT.Bodygroups = {
|
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["tag_tip"] = 1,
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||||
["muzzle"] = 1,
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["tip"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.97
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.97
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.97
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.97
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weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
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||||
end
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||||
@@ -0,0 +1,27 @@
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||||
ATTACHMENT.Base = "att_muzzle"
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||||
ATTACHMENT.Name = "Muzzle Brake"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake03.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake03.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.96
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.96
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.96
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.96
|
||||
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
|
||||
end
|
||||
@@ -0,0 +1,27 @@
|
||||
ATTACHMENT.Base = "att_muzzle"
|
||||
ATTACHMENT.Name = "Muzzle Brake"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake04.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake04.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.94
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.94
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
|
||||
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
|
||||
end
|
||||
@@ -0,0 +1,27 @@
|
||||
ATTACHMENT.Base = "att_muzzle"
|
||||
ATTACHMENT.Name = "Muzzle Brake"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_muzzlebrake_shgn01.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_shgn01.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
|
||||
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
|
||||
end
|
||||
@@ -0,0 +1,20 @@
|
||||
ATTACHMENT.Base = "att_suppressor"
|
||||
ATTACHMENT.Name = "Oil Can Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_oil_filter_suppressor.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_oil_filter_suppressor.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon:doSuppressorStats()
|
||||
end
|
||||
@@ -0,0 +1,23 @@
|
||||
ATTACHMENT.Base = "att_suppressor"
|
||||
ATTACHMENT.Name = "Lightweight Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_east01.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_east01.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
|
||||
weapon:doSuppressorStats()
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer01"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencerpstl.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencerpstl.vmt")
|
||||
@@ -0,0 +1,27 @@
|
||||
ATTACHMENT.Base = "att_suppressor"
|
||||
ATTACHMENT.Name = "Tactical Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer02.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer02.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.99
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.99
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
|
||||
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
|
||||
weapon:doSuppressorStats()
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer02"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencerpstl03.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencerpstl03.vmt")
|
||||
@@ -0,0 +1,27 @@
|
||||
ATTACHMENT.Base = "att_suppressor"
|
||||
ATTACHMENT.Name = "Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer03.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer03.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
|
||||
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
|
||||
weapon:doSuppressorStats()
|
||||
end
|
||||
@@ -0,0 +1,27 @@
|
||||
ATTACHMENT.Base = "att_suppressor"
|
||||
ATTACHMENT.Name = "Monolithic Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer04.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer04.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
|
||||
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
|
||||
weapon:doSuppressorStats()
|
||||
end
|
||||
@@ -0,0 +1,3 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer04"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_pstl_02.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_pstl_02.vmt")
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer02"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_east02.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_east02.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer03"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_east03.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_east03.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
ATTACHMENT.AttachmentBodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_tip"] = 1,
|
||||
["muzzle"] = 1,
|
||||
["tip"] = 1
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer02"
|
||||
ATTACHMENT.Name = "Monolithic Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_silencer02.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_silencer02.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
end
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer03"
|
||||
ATTACHMENT.Name = "Tactical Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_silencer03.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_silencer03.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
end
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_vm_silencer01"
|
||||
ATTACHMENT.Name = "Lightweight Suppressor"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_suppressor.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_suppressor.vmt")
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
end
|
||||
Reference in New Issue
Block a user