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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Breacher Device"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.25
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Breacher Device"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlemelee02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
weapon.Animations.Melee_Hit.Damage = weapon.Animations.Melee_Hit.Damage * 1.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
end

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ATTACHMENT.Base = "att_vm_breacher02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun/attachment_vm_muzzlemelee_shgn01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlemelee_shgn01.vmt")

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Compensator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_compensator01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Ads = weapon.Cone.Ads * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
end

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ATTACHMENT.Base = "att_vm_compensator01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_compensator_pstl01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator_pstl01.vmt")

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Compensator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_compensator02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Ads = weapon.Cone.Ads * 0.9
weapon.Cone.Increase = weapon.Cone.Increase * 0.75
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Choke"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun/attachment_vm_sh_romeo870_choke.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_sh_romeo870_choke.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.88
weapon.Cone.Ads = weapon.Cone.Ads * 0.88
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Compensator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_compensator_shgn01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_compensator_shgn01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.76
weapon.Cone.Ads = weapon.Cone.Ads * 0.76
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_compensator"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

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ATTACHMENT.Base = "att_vm_flashhider01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider_psl01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_pstl01.vmt")

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ATTACHMENT.Base = "att_vm_flashhider01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_flashhider_shtgn01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider_shtgn01.vmt")

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Flash Guard"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_flashhider05.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_flashhider05.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_flashhider"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_vm_muzzlebrake01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake_pstl01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_pstl01.vmt")

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.97
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.97
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.97
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.97
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.96
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.96
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.96
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.96
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_muzzlebrake04.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake04.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.94
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.94
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.94
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Muzzle Brake"
ATTACHMENT.Model = Model("models/viper/mw/attachments/shotgun//attachment_vm_muzzlebrake_shgn01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_muzzlebrake_shgn01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
weapon.ParticleEffects.MuzzleFlash = "ac_muzzle_muzzlebreak"
end

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ATTACHMENT.Base = "att_suppressor"
ATTACHMENT.Name = "Oil Can Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_oil_filter_suppressor.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_oil_filter_suppressor.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_suppressor"
ATTACHMENT.Name = "Lightweight Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_east01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_east01.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_vm_silencer01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencerpstl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencerpstl.vmt")

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ATTACHMENT.Base = "att_suppressor"
ATTACHMENT.Name = "Tactical Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.99
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_vm_silencer02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencerpstl03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencerpstl03.vmt")

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ATTACHMENT.Base = "att_suppressor"
ATTACHMENT.Name = "Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.98
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.98
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_suppressor"
ATTACHMENT.Name = "Monolithic Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer04.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer04.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_vm_silencer04"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_pstl_02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_pstl_02.vmt")

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ATTACHMENT.Base = "att_vm_silencer02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_east02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_east02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}

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ATTACHMENT.Base = "att_vm_silencer03"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_silencer_east03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/muzzle/icon_attachment_silencer_east03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}
ATTACHMENT.Bodygroups = {
["tag_tip"] = 1,
["muzzle"] = 1,
["tip"] = 1
}

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ATTACHMENT.Base = "att_vm_silencer02"
ATTACHMENT.Name = "Monolithic Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_silencer02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_silencer02.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_vm_silencer03"
ATTACHMENT.Name = "Tactical Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_silencer03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_silencer03.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_vm_silencer01"
ATTACHMENT.Name = "Lightweight Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/oscar12/attachment_vm_sh_oscar12_suppressor.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/oscar12/icon_attachment_sh_oscar12_suppressor.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end