Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS SWAT"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_barlight.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.98
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.98
end

View File

@@ -0,0 +1,14 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Recon"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Strike"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_barlong2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_barlong2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_barrel.mdl")

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,25 @@
ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Name = "FSS Folding Grip"
ATTACHMENT.Model = Model("models/jacob_lhh3_ports/modernwarfare2019/weapons/mp7/attachments/fss_folding_grip.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/augolf/icon_attachment_sm_augolf_vertgrip.vmt")
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
ATTACHMENT.VElement = {
Bone = "tag_grip_attach",
Position = Vector(3, 0, 0.3),
Angles = Angle(-90, 0, 0),
Offsets = {
["attachment_vm_sm_mpapa7_receiver_v2"] = {Vector(0, 0, -0.3), Angle()}
}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_mag.mdl")

View File

@@ -0,0 +1,21 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_mmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_mmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

View File

@@ -0,0 +1,19 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_Xmag2
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag2
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end

View File

@@ -0,0 +1,12 @@
ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Empty_Scope = weapon.Animations.Reload_Empty_Fast_Scope
weapon.Animations.Reload_Xmag2 = weapon.Animations.Reload_Xmag2_Fast
weapon.Animations.Reload_Empty_Xmag2 = weapon.Animations.Reload_Empty_Xmag2_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_receiver.mdl")

View File

@@ -0,0 +1,6 @@
ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Piercer"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_receiver_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_receiver_v2.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa7/attachment_vm_sm_mpapa7_stock.mdl")

View File

@@ -0,0 +1,18 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK Retractable Stock"
ATTACHMENT.Model = Model("models/jacob_lhh3_ports/modernwarfare2019/weapons/mp7/attachments/xrk_retractable_stock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa7/icon_attachment_sm_mpapa7_stock_v2.vmt")
ATTACHMENT.VElement = {
Bone = "tag_stock_attach",
Position = Vector(-13, 0, -1),
Angles = Angle(-90, 0, 0),
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.09
end