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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_mag.mdl")
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "45 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_mag_xmag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_mag_xmag_clip.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 45
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weapon.Animations.Reload = weapon.Animations.Reload
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
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--[[weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag]]
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "10mm Auto 30-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_mag_xmag2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_mag_xmag2.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon:doCalConversionStats()
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weapon.Animations.Reload = weapon.Animations.Reload
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
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--[[weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag]]
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.19
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Bullet.Range = weapon.Bullet.Range * 1.25
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weapon.Cone.Increase = weapon.Cone.Increase * 1.35
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
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end
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