Залив
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel.mdl")
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--[[ATTACHMENT.Flashlight = {
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FlashlightMaterial = Material("effects/flashlight001.vmt"),
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Color = Color(255, 255, 255, 255),
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Attachment = "flashlight"
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}
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ATTACHMENT.Laser = {} --needed for base to know its a laser
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:DoLaserRender(weapon, laserModel)
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end
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function ATTACHMENT:DrawFlashlight(weapon, model)
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local grip = weapon:GetAttachmentInUseByCategory("Grips")
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local tacLaser = weapon:HasAttachment("attachment_vm_sm_mpapa5_laser01")
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if ((grip != nil && grip.Index > 1) || tacLaser) then
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self:RemoveFlashlightStuffFromModel(model)
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return
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end
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BaseClass.DrawFlashlight(self, weapon, model)
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end]]
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@@ -0,0 +1,8 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Default (No flashlight)"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_railgrip.vmt")
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ATTACHMENT.AttachmentBodygroups ={
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Subsonic Integral Suppressor"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel_suppressor.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_barrel_suppressor.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 0,
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["tag_grip_attach"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.PrintName = "MP5SD"
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon:doSuppressorStats()
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Monolithic Integral Suppressor"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel_suppshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_barrel_suppressor_v4.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.03
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.03
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weapon:doSuppressorStats()
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS Mini"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_barshort.vmt")
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ATTACHMENT.ExcludedAttachments = {"att_vm_silencer01"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS Light"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_railgrip.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_railgrip.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
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end
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