Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel.mdl")
--[[ATTACHMENT.Flashlight = {
FlashlightMaterial = Material("effects/flashlight001.vmt"),
Color = Color(255, 255, 255, 255),
Attachment = "flashlight"
}
ATTACHMENT.Laser = {} --needed for base to know its a laser
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:DoLaserRender(weapon, laserModel)
end
function ATTACHMENT:DrawFlashlight(weapon, model)
local grip = weapon:GetAttachmentInUseByCategory("Grips")
local tacLaser = weapon:HasAttachment("attachment_vm_sm_mpapa5_laser01")
if ((grip != nil && grip.Index > 1) || tacLaser) then
self:RemoveFlashlightStuffFromModel(model)
return
end
BaseClass.DrawFlashlight(self, weapon, model)
end]]

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Default (No flashlight)"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_railgrip.vmt")
ATTACHMENT.AttachmentBodygroups ={
["tag_grip_hide"] = 1
}
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Subsonic Integral Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel_suppressor.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_barrel_suppressor.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 0,
["tag_grip_attach"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.PrintName = "MP5SD"
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Monolithic Integral Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barrel_suppshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_barrel_suppressor_v4.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.06
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.06
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.03
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.03
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Mini"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_barshort.vmt")
ATTACHMENT.ExcludedAttachments = {"att_vm_silencer01"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Light"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_railgrip.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_railgrip.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1,
["tag_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "45 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_mag_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_mag_xmag_clip.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Reload = weapon.Animations.Reload
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
--[[weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag]]
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "10mm Auto 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_mag_xmag2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_mag_xmag2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon:doCalConversionStats()
weapon.Animations.Reload = weapon.Animations.Reload
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
--[[weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag]]
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.19
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.Range = weapon.Bullet.Range * 1.25
weapon.Cone.Increase = weapon.Cone.Increase * 1.35
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.CanChamberRound = true
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_receiver.mdl")

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Strapped"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_receiver_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_reciever_v2.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Classic Straight-line Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_stock_fullstock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_stock_fullstock.vmt")
ATTACHMENT.AttachmentBodygroups = {
["tag_stock_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Collapsible"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mpapa5/attachment_vm_sm_mpapa5_stock_nostock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mpapa5/icon_attachment_sm_mpapa5_stock_nostock.vmt")
ATTACHMENT.AttachmentBodygroups = {
["tag_stock_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end