Залив
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_mag.mdl")
|
||||
|
||||
--round, bone name
|
||||
--im aware its the other way around but the reloads switch mags
|
||||
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[15] = {"j_bullet016"},
|
||||
[14] = {"j_bullet015"},
|
||||
[13] = {"j_bullet014"},
|
||||
[12] = {"j_bullet013"},
|
||||
[11] = {"j_bullet012"},
|
||||
[10] = {"j_bullet011"},
|
||||
[9] = {"j_bullet10"},
|
||||
[8] = {"j_bullet09"},
|
||||
[7] = {"j_bullet08"},
|
||||
[6] = {"j_bullet07"},
|
||||
[5] = {"j_bullet06"},
|
||||
[4] = {"j_bullet05"},
|
||||
[3] = {"j_bullet04"},
|
||||
[2] = {"j_bullet03"},
|
||||
[1] = {"j_bullet02"},
|
||||
[0] = {"j_bullet01"},
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "60 Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_smags.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_smags.vmt")
|
||||
|
||||
--Current mag
|
||||
-- ATTACHMENT.BulletList = {
|
||||
-- [1] = {"j_b_08"},
|
||||
-- [2] = {"j_b_07"},
|
||||
-- [3] = {"j_b_06"},
|
||||
-- [4] = {"j_b_05"},
|
||||
-- [5] = {"j_b_04"},
|
||||
-- [6] = {"j_b_03"},
|
||||
-- [7] = {"j_b_02"},
|
||||
-- [8] = {"j_b_01"},
|
||||
-- }
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 60
|
||||
weapon.Animations.Fire = weapon.Animations.Fire_smag
|
||||
weapon.Animations.Melee = weapon.Animations.Melee_smag
|
||||
weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_smag
|
||||
weapon.Animations.Idle = weapon.Animations.Idle_smag
|
||||
weapon.Animations.Jump = weapon.Animations.Jump_smag
|
||||
weapon.Animations.Land = weapon.Animations.Land_smag
|
||||
weapon.Animations.Jog_Out = weapon.Animations.Jog_Out_smag
|
||||
weapon.Animations.Sprint_In = weapon.Animations.Sprint_In_smag
|
||||
weapon.Animations.Sprint_Out = weapon.Animations.Sprint_Out_smag
|
||||
weapon.Animations.Ads_In = weapon.Animations.Ads_In_smag
|
||||
weapon.Animations.Ads_Out = weapon.Animations.Ads_Out_smag
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_smag
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_smag
|
||||
weapon.Animations.Inspect = weapon.Animations.Inspect_smag
|
||||
weapon.CanDisableAimReload = false
|
||||
end
|
||||
@@ -0,0 +1,36 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "200 Round Belt"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_xbelt.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_xbelt.vmt")
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[15] = {"j_bullet016"},
|
||||
[14] = {"j_bullet015"},
|
||||
[13] = {"j_bullet014"},
|
||||
[12] = {"j_bullet013"},
|
||||
[11] = {"j_bullet012"},
|
||||
[10] = {"j_bullet011"},
|
||||
[9] = {"j_bullet10"},
|
||||
[8] = {"j_bullet09"},
|
||||
[7] = {"j_bullet08"},
|
||||
[6] = {"j_bullet07"},
|
||||
[5] = {"j_bullet06"},
|
||||
[4] = {"j_bullet05"},
|
||||
[3] = {"j_bullet04"},
|
||||
[2] = {"j_bullet03"},
|
||||
[1] = {"j_bullet02"},
|
||||
[0] = {"j_bullet01"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 200
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.75
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.75
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
|
||||
end
|
||||
Reference in New Issue
Block a user