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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[15] = {"j_bullet016"},
[14] = {"j_bullet015"},
[13] = {"j_bullet014"},
[12] = {"j_bullet013"},
[11] = {"j_bullet012"},
[10] = {"j_bullet011"},
[9] = {"j_bullet10"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_smags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_smags.vmt")
--Current mag
-- ATTACHMENT.BulletList = {
-- [1] = {"j_b_08"},
-- [2] = {"j_b_07"},
-- [3] = {"j_b_06"},
-- [4] = {"j_b_05"},
-- [5] = {"j_b_04"},
-- [6] = {"j_b_03"},
-- [7] = {"j_b_02"},
-- [8] = {"j_b_01"},
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Fire = weapon.Animations.Fire_smag
weapon.Animations.Melee = weapon.Animations.Melee_smag
weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_smag
weapon.Animations.Idle = weapon.Animations.Idle_smag
weapon.Animations.Jump = weapon.Animations.Jump_smag
weapon.Animations.Land = weapon.Animations.Land_smag
weapon.Animations.Jog_Out = weapon.Animations.Jog_Out_smag
weapon.Animations.Sprint_In = weapon.Animations.Sprint_In_smag
weapon.Animations.Sprint_Out = weapon.Animations.Sprint_Out_smag
weapon.Animations.Ads_In = weapon.Animations.Ads_In_smag
weapon.Animations.Ads_Out = weapon.Animations.Ads_Out_smag
weapon.Animations.Reload = weapon.Animations.Reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_smag
weapon.Animations.Inspect = weapon.Animations.Inspect_smag
weapon.CanDisableAimReload = false
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "200 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_xbelt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_xbelt.vmt")
--Current mag
ATTACHMENT.BulletList = {
[15] = {"j_bullet016"},
[14] = {"j_bullet015"},
[13] = {"j_bullet014"},
[12] = {"j_bullet013"},
[11] = {"j_bullet012"},
[10] = {"j_bullet011"},
[9] = {"j_bullet10"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 200
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.75
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.75
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end