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This commit is contained in:
@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "XRK Horizon 23.0\""
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_barhvy.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_barrel_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.22
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weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 0.95
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "XRK Summit 26.8\""
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
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weapon.Cone.Hip = weapon.Cone.Hip * 0.75
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weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barrel.mdl")
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Bruen 18.0\" Para"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
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weapon.Cone.Hip = weapon.Cone.Hip * 1.2
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weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 1.1
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Bipod"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_bipod.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_bipod.vmt")
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ATTACHMENT.Bipod = true
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(1, 0, -3)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(1, 0, -3)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(1, 0, -3)
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end
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_mag.mdl")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[15] = {"j_bullet016"},
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[14] = {"j_bullet015"},
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[13] = {"j_bullet014"},
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[12] = {"j_bullet013"},
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[11] = {"j_bullet012"},
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[10] = {"j_bullet011"},
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[9] = {"j_bullet10"},
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[8] = {"j_bullet09"},
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[7] = {"j_bullet08"},
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[6] = {"j_bullet07"},
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[5] = {"j_bullet06"},
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[4] = {"j_bullet05"},
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[3] = {"j_bullet04"},
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[2] = {"j_bullet03"},
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[1] = {"j_bullet02"},
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[0] = {"j_bullet01"},
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}
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@@ -0,0 +1,37 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_smags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_smags.vmt")
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--Current mag
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-- ATTACHMENT.BulletList = {
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-- [1] = {"j_b_08"},
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-- [2] = {"j_b_07"},
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-- [3] = {"j_b_06"},
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-- [4] = {"j_b_05"},
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-- [5] = {"j_b_04"},
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-- [6] = {"j_b_03"},
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-- [7] = {"j_b_02"},
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-- [8] = {"j_b_01"},
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-- }
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Fire = weapon.Animations.Fire_smag
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weapon.Animations.Melee = weapon.Animations.Melee_smag
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weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_smag
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weapon.Animations.Idle = weapon.Animations.Idle_smag
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weapon.Animations.Jump = weapon.Animations.Jump_smag
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weapon.Animations.Land = weapon.Animations.Land_smag
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weapon.Animations.Jog_Out = weapon.Animations.Jog_Out_smag
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weapon.Animations.Sprint_In = weapon.Animations.Sprint_In_smag
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weapon.Animations.Sprint_Out = weapon.Animations.Sprint_Out_smag
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weapon.Animations.Ads_In = weapon.Animations.Ads_In_smag
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weapon.Animations.Ads_Out = weapon.Animations.Ads_Out_smag
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weapon.Animations.Reload = weapon.Animations.Reload_smag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_smag
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weapon.Animations.Inspect = weapon.Animations.Inspect_smag
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weapon.CanDisableAimReload = false
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end
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@@ -0,0 +1,36 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "200 Round Belt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_xbelt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_xbelt.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[15] = {"j_bullet016"},
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[14] = {"j_bullet015"},
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[13] = {"j_bullet014"},
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[12] = {"j_bullet013"},
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[11] = {"j_bullet012"},
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[10] = {"j_bullet011"},
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[9] = {"j_bullet10"},
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[8] = {"j_bullet09"},
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[7] = {"j_bullet08"},
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[6] = {"j_bullet07"},
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[5] = {"j_bullet06"},
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[4] = {"j_bullet05"},
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[3] = {"j_bullet04"},
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[2] = {"j_bullet03"},
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[1] = {"j_bullet02"},
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[0] = {"j_bullet01"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 200
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.75
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.75
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
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weapon.Animations.Reload_smag = weapon.Animations.Reload_fast_smag
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weapon.Animations.Reload_empty_smag = weapon.Animations.Reload_empty_fast_smag
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_stock.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Skeleton Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_stockl.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.12
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weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 0.85
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end
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Reference in New Issue
Block a user