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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "XRK Horizon 23.0\""
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_barhvy.vmt")
ATTACHMENT.Bodygroups = {
["tag_barrel_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.22
weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 0.95
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "XRK Summit 26.8\""
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.06
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.06
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Bruen 18.0\" Para"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
weapon.Cone.Hip = weapon.Cone.Hip * 1.2
weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 1.1
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Bipod"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_bipod.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_bipod.vmt")
ATTACHMENT.Bipod = true

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(1, 0, -3)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(1, 0, -3)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(1, 0, -3)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[15] = {"j_bullet016"},
[14] = {"j_bullet015"},
[13] = {"j_bullet014"},
[12] = {"j_bullet013"},
[11] = {"j_bullet012"},
[10] = {"j_bullet011"},
[9] = {"j_bullet10"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_smags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_smags.vmt")
--Current mag
-- ATTACHMENT.BulletList = {
-- [1] = {"j_b_08"},
-- [2] = {"j_b_07"},
-- [3] = {"j_b_06"},
-- [4] = {"j_b_05"},
-- [5] = {"j_b_04"},
-- [6] = {"j_b_03"},
-- [7] = {"j_b_02"},
-- [8] = {"j_b_01"},
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Fire = weapon.Animations.Fire_smag
weapon.Animations.Melee = weapon.Animations.Melee_smag
weapon.Animations.Melee_Hit = weapon.Animations.Melee_Hit_smag
weapon.Animations.Idle = weapon.Animations.Idle_smag
weapon.Animations.Jump = weapon.Animations.Jump_smag
weapon.Animations.Land = weapon.Animations.Land_smag
weapon.Animations.Jog_Out = weapon.Animations.Jog_Out_smag
weapon.Animations.Sprint_In = weapon.Animations.Sprint_In_smag
weapon.Animations.Sprint_Out = weapon.Animations.Sprint_Out_smag
weapon.Animations.Ads_In = weapon.Animations.Ads_In_smag
weapon.Animations.Ads_Out = weapon.Animations.Ads_Out_smag
weapon.Animations.Reload = weapon.Animations.Reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_smag
weapon.Animations.Inspect = weapon.Animations.Inspect_smag
weapon.CanDisableAimReload = false
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "200 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_xbelt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_xbelt.vmt")
--Current mag
ATTACHMENT.BulletList = {
[15] = {"j_bullet016"},
[14] = {"j_bullet015"},
[13] = {"j_bullet014"},
[12] = {"j_bullet013"},
[11] = {"j_bullet012"},
[10] = {"j_bullet011"},
[9] = {"j_bullet10"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 200
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.75
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.75
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
weapon.Animations.Reload_smag = weapon.Animations.Reload_fast_smag
weapon.Animations.Reload_empty_smag = weapon.Animations.Reload_empty_fast_smag
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Skeleton Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mkilo3/attachment_vm_lm_mkilo3_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mkilo3/icon_attachment_lm_mkilo3_stockl.mdl")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.12
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 0.85
end