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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Mk3 Burst Mod"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barauto.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_barauto.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.RPM = 1000
weapon.Primary.BurstRounds = 3
weapon.Primary.BurstDelay = 0.2
weapon.Firemodes[1].Name = "3rnd Burst"
weapon.Recoil.Shake = weapon.Recoil.Shake * 1.3
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2.5
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Mk1 Competition"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_barlight.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Cone.Increase = weapon.Cone.Increase * 0.5
weapon.Cone.Hip = weapon.Cone.Hip * 0.5
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Mk1 Extended"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barrel.mdl")

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ATTACHMENT.Base = "attachment_vm_pi_mike9_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_barrel_black.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_barrel.vmt")

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Folding Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_gripvert.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_pstlgrpcust_v2.vmt")
ATTACHMENT.ExcludedCategories = {"Lasers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
if (!weapon:HasAttachment("attachment_vm_pi_mike9_stock")) then
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(-0.15, 0, 0)
end
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_offset")
end

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_pgrip.mdl")

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Name = "XRK Pro Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_pstlgrpcust.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_pstlgrpcust.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
end

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Name = "XRK Speed Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_pstlgrplght.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_pstlgrplght.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end

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ATTACHMENT.Base = "att_vm_laser01_pstl"
ATTACHMENT.ExcludedCategories = {"Grips"}

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ATTACHMENT.Base = "att_vm_laser02_pstl"
ATTACHMENT.ExcludedCategories = {"Grips"}

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ATTACHMENT.Base = "att_vm_laser03_pstl"
ATTACHMENT.ExcludedCategories = {"Grips"}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "21 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_xmagslrg.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 21
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "27 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_xmagslrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_xmagslrg_v2.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 27
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_muzzle"
ATTACHMENT.Name = "Compensator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_compensator.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_compensator_v2.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_optic_4x"
ATTACHMENT.Name = "XRK 4.0x Pistol Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_scope.vmt")
ATTACHMENT.Bodygroups = {
["tag_rail"] = 1,
["tag_sight"] = 1,
["sight"] = 1
}
ATTACHMENT.Optic = {
LensHideMaterial = Material("viper/MW/weapons/m9/weapon_vm_sn_crossbow_lens.vmt"),
HideModel = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_scope_hide.mdl"),
LensBodygroup = "lens",
FOV = 4,
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_aug"),
Size = 800,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Satus CS-3"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_stock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_stock.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
weapon.Zoom.Blur.EyeFocusDistance = 11
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetViewModel("models/viper/mw/weapons/v_m9_stock.mdl")
end