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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "M-16 Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_customstock.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stockcust_mike4.vmt")
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ATTACHMENT.Bodygroups ={
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["tag_stock"] = 0
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.86
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.86
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.86
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.86
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock.mdl")
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Task Force"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock_v15.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stock_light02_mike4_v19.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Zip-Tie"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_stock_v2.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_stock_medium01"
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ATTACHMENT.Name = "No Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stockno.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_no.vmt")
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-- ATTACHMENT.Bodygroups ={
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-- ["tag_stock"] = 1
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-- }
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.AdsMultiplier = 0.5
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
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end
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