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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "9mm Para 32-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_calsmg.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_calsmg.vmt")
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ATTACHMENT.Bodygroups ={
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["ejection_cover"] = 1,
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["tag_mag_show"] = 1
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}
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_b_017"},
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[2] = {"j_b_016"},
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[3] = {"j_b_014"},
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[4] = {"j_b_015"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 32
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weapon.Animations.Reload = weapon.Animations.Reload_Calsmg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Calsmg
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.7
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.8
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.6
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.6
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weapon.Primary.RPM = weapon.Primary.RPM * 1.25
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Cone.Increase = weapon.Cone.Increase * 0.5
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weapon:doCalConversionStats()
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weapon.PrintName = "Colt 9mm SMG"
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_b_01"},
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[2] = {"j_b_02"},
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[3] = {"j_b_03"},
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[4] = {"j_b_04"},
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[5] = {"j_b_05"},
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[6] = {"j_b_06"},
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[7] = {"j_b_07"},
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[8] = {"j_b_08"},
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[9] = {"j_b_09"},
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[10] = {"j_b_010"},
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[11] = {"j_b_011"},
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[12] = {"j_b_012"},
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[13] = {"j_b_013"},
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[14] = {"j_b_014"},
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[15] = {"j_b_015"},
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[16] = {"j_b_016"},
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}
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "Task Force"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v15.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_b_017"},
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[2] = {"j_b_016"},
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[3] = {"j_b_015"},
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}
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".458 SOCOM 10-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v5.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag_v5.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_b_016"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 10
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weapon.Animations.Reload = weapon.Animations.Reload
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Fast
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.4
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.4
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weapon.Primary.RPM = weapon.Primary.RPM * 0.75
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weapon.Bullet.HeadshotMultiplier = 2
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weapon:doSocomConversionStats()
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end
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_b_017"},
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[2] = {"j_b_016"},
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[3] = {"j_b_015"},
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[4] = {"j_b_014"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags2.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_b_017"},
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[2] = {"j_b_016"},
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[3] = {"j_b_014"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
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end
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