Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "9mm Para 32-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_calsmg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_calsmg.vmt")
ATTACHMENT.Bodygroups ={
["ejection_cover"] = 1,
["tag_mag_show"] = 1
}
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_014"},
[4] = {"j_b_015"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 32
weapon.Animations.Reload = weapon.Animations.Reload_Calsmg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Calsmg
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.7
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.8
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.6
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.6
weapon.Primary.RPM = weapon.Primary.RPM * 1.25
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Cone.Increase = weapon.Cone.Increase * 0.5
weapon:doCalConversionStats()
weapon.PrintName = "Colt 9mm SMG"
end

View File

@@ -0,0 +1,22 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_01"},
[2] = {"j_b_02"},
[3] = {"j_b_03"},
[4] = {"j_b_04"},
[5] = {"j_b_05"},
[6] = {"j_b_06"},
[7] = {"j_b_07"},
[8] = {"j_b_08"},
[9] = {"j_b_09"},
[10] = {"j_b_010"},
[11] = {"j_b_011"},
[12] = {"j_b_012"},
[13] = {"j_b_013"},
[14] = {"j_b_014"},
[15] = {"j_b_015"},
[16] = {"j_b_016"},
}

View File

@@ -0,0 +1,13 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "Task Force"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v15.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_015"},
}

View File

@@ -0,0 +1,26 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".458 SOCOM 10-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v5.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag_v5.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_016"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 10
weapon.Animations.Reload = weapon.Animations.Reload
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Fast
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.4
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.4
weapon.Primary.RPM = weapon.Primary.RPM * 0.75
weapon.Bullet.HeadshotMultiplier = 2
weapon:doSocomConversionStats()
end

View File

@@ -0,0 +1,26 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_015"},
[4] = {"j_b_014"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

View File

@@ -0,0 +1,27 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags2.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_014"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end