Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel.mdl")

View File

@@ -0,0 +1,12 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Task Force"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v15.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v15.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.PrintName = "M4 RIS"
end

View File

@@ -0,0 +1,13 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Zip-Tie"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v2.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.PrintName = "LVOA-C"
weapon.AlternateGrips = true
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 14.5 Tac Lite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v3_alt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_bar_mike4_v03.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Cone.Ads = weapon.Cone.Ads * 0.95
weapon.Cone.Increase = weapon.Cone.Increase * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "attachment_vm_ar_mike4_barsil"
ATTACHMENT.Name = "XRK"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v7.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

View File

@@ -0,0 +1,18 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 12.4 Predator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Cone.Ads = weapon.Cone.Ads * 0.95
weapon.Cone.Increase = weapon.Cone.Increase * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon:doSuppressorStats()
weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Corvus Custom Marksman"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_custombarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barcust_mike4.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.PrintName = "M16A4"
end

View File

@@ -0,0 +1,18 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Stock M16 Grenadier"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mike203barrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barmid_mike4.vmt")
ATTACHMENT.ExcludedCategories = {"Lasers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.PrintName = "M16A4"
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 11.5"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_shortbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barshort_mike4.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.AlternateGrips = true
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.13
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.13
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.PrintName = "MK18 Mod 0"
end