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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel.mdl")
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Task Force"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v15.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v15.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.PrintName = "M4 RIS"
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Zip-Tie"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v2.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.PrintName = "LVOA-C"
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weapon.AlternateGrips = true
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 14.5 Tac Lite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v3_alt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_bar_mike4_v03.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Cone.Ads = weapon.Cone.Ads * 0.95
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weapon.Cone.Increase = weapon.Cone.Increase * 0.85
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "attachment_vm_ar_mike4_barsil"
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ATTACHMENT.Name = "XRK"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v7.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 12.4 Predator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barsil.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Cone.Ads = weapon.Cone.Ads * 0.95
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weapon.Cone.Increase = weapon.Cone.Increase * 0.85
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
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weapon:doSuppressorStats()
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weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Corvus Custom Marksman"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_custombarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barcust_mike4.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.PrintName = "M16A4"
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Stock M16 Grenadier"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mike203barrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barmid_mike4.vmt")
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ATTACHMENT.ExcludedCategories = {"Lasers"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.PrintName = "M16A4"
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 11.5"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_shortbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barshort_mike4.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.AlternateGrips = true
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.13
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.13
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
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weapon.PrintName = "MK18 Mod 0"
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end
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