Залив
This commit is contained in:
@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel.mdl")
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Task Force"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v15.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v15.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.PrintName = "M4 RIS"
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Zip-Tie"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v2.vmt")
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
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ATTACHMENT.CosmeticChange = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.PrintName = "LVOA-C"
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weapon.AlternateGrips = true
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 14.5 Tac Lite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v3_alt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_bar_mike4_v03.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Cone.Ads = weapon.Cone.Ads * 0.95
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weapon.Cone.Increase = weapon.Cone.Increase * 0.85
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "attachment_vm_ar_mike4_barsil"
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ATTACHMENT.Name = "XRK"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v7.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 12.4 Predator"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barsil.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Cone.Ads = weapon.Cone.Ads * 0.95
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weapon.Cone.Increase = weapon.Cone.Increase * 0.85
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
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weapon:doSuppressorStats()
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weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Corvus Custom Marksman"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_custombarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barcust_mike4.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.PrintName = "M16A4"
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Stock M16 Grenadier"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mike203barrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barmid_mike4.vmt")
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ATTACHMENT.ExcludedCategories = {"Lasers"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.PrintName = "M16A4"
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FSS 11.5"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_shortbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barshort_mike4.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.AlternateGrips = true
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.13
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.13
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
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weapon.PrintName = "MK18 Mod 0"
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripang_offset")
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else
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weapon:SetGripPoseParameter("grip_gripang_offset")
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end
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripang_offset")
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else
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weapon:SetGripPoseParameter("grip_gripang_offset")
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end
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvertpro_offset")
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end
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvertpro_offset")
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end
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_grip_hide"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon.AlternateGrips) then
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weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["tag_laser_hide"] = 1
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}
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|
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser02"
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||||
ATTACHMENT.AttachmentBodygroups ={
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["tag_laser_hide"] = 1
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||||
}
|
||||
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
|
||||
weapon.LaserAimPos = Vector(-2, 0, 0)
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||||
end
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||||
@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser03"
|
||||
ATTACHMENT.AttachmentBodygroups ={
|
||||
["tag_laser_hide"] = 1
|
||||
}
|
||||
|
||||
ATTACHMENT.BonemergeToCategory = {"Barrels"}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
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function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
|
||||
weapon.LaserAimPos = Vector(-2, 0, 0)
|
||||
end
|
||||
@@ -0,0 +1,35 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "9mm Para 32-Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_calsmg.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_calsmg.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["ejection_cover"] = 1,
|
||||
["tag_mag_show"] = 1
|
||||
}
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[1] = {"j_b_017"},
|
||||
[2] = {"j_b_016"},
|
||||
[3] = {"j_b_014"},
|
||||
[4] = {"j_b_015"},
|
||||
}
|
||||
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 32
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Calsmg
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Calsmg
|
||||
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.7
|
||||
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.8
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.6
|
||||
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.6
|
||||
weapon.Primary.RPM = weapon.Primary.RPM * 1.25
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Cone.Increase = weapon.Cone.Increase * 0.5
|
||||
weapon:doCalConversionStats()
|
||||
weapon.PrintName = "Colt 9mm SMG"
|
||||
end
|
||||
@@ -0,0 +1,22 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag.mdl")
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[1] = {"j_b_01"},
|
||||
[2] = {"j_b_02"},
|
||||
[3] = {"j_b_03"},
|
||||
[4] = {"j_b_04"},
|
||||
[5] = {"j_b_05"},
|
||||
[6] = {"j_b_06"},
|
||||
[7] = {"j_b_07"},
|
||||
[8] = {"j_b_08"},
|
||||
[9] = {"j_b_09"},
|
||||
[10] = {"j_b_010"},
|
||||
[11] = {"j_b_011"},
|
||||
[12] = {"j_b_012"},
|
||||
[13] = {"j_b_013"},
|
||||
[14] = {"j_b_014"},
|
||||
[15] = {"j_b_015"},
|
||||
[16] = {"j_b_016"},
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "Task Force"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v15.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag.vmt")
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[1] = {"j_b_017"},
|
||||
[2] = {"j_b_016"},
|
||||
[3] = {"j_b_015"},
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = ".458 SOCOM 10-Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v5.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag_v5.vmt")
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[1] = {"j_b_016"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 10
|
||||
weapon.Animations.Reload = weapon.Animations.Reload
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Fast
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
|
||||
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.4
|
||||
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.4
|
||||
weapon.Primary.RPM = weapon.Primary.RPM * 0.75
|
||||
weapon.Bullet.HeadshotMultiplier = 2
|
||||
weapon:doSocomConversionStats()
|
||||
end
|
||||
@@ -0,0 +1,26 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "50 Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags.vmt")
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[1] = {"j_b_017"},
|
||||
[2] = {"j_b_016"},
|
||||
[3] = {"j_b_015"},
|
||||
[4] = {"j_b_014"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 50
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
|
||||
end
|
||||
@@ -0,0 +1,27 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "60 Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags2.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags2.vmt")
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[1] = {"j_b_017"},
|
||||
[2] = {"j_b_016"},
|
||||
[3] = {"j_b_014"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 60
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
ATTACHMENT.Base = "att_perk_soh"
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Fast
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Animations.Reload_Calsmg = weapon.Animations.Reload_Calsmg_Fast
|
||||
weapon.Animations.Reload_Empty_Calsmg = weapon.Animations.Reload_Empty_Calsmg_Fast
|
||||
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
|
||||
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
|
||||
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_receiver"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver.mdl")
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_receiver"
|
||||
ATTACHMENT.Name = "Task Force"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver_v15.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_receiver.vmt")
|
||||
ATTACHMENT.Bodygroups={
|
||||
["receiver"] = 1,
|
||||
["tag_sight"] = 2
|
||||
}
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_receiver"
|
||||
ATTACHMENT.Name = "Zip-Tie"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver_v2.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_receiver_v7.vmt")
|
||||
ATTACHMENT.Bodygroups={
|
||||
["receiver"] = 1,
|
||||
["tag_sight"] = 2
|
||||
}
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
@@ -0,0 +1,10 @@
|
||||
ATTACHMENT.Base = "att_receiver"
|
||||
ATTACHMENT.Name = "XRK"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver_v7.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_receiver_v7.vmt")
|
||||
ATTACHMENT.Bodygroups={
|
||||
["receiver"] = 1,
|
||||
["tag_sight"] = 2
|
||||
}
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
@@ -0,0 +1,17 @@
|
||||
ATTACHMENT.Base = "att_sight"
|
||||
ATTACHMENT.Name = "Old Faithful"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_carryhandle.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_carryhandle.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["tag_sight"] = 2
|
||||
}
|
||||
ATTACHMENT.AttachmentBodygroups={
|
||||
["sight"] = 2
|
||||
}
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
end
|
||||
@@ -0,0 +1,20 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "M-16 Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_customstock.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stockcust_mike4.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["tag_stock"] = 0
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.86
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.86
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.86
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.86
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock.mdl")
|
||||
@@ -0,0 +1,6 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Task Force"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock_v15.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stock_light02_mike4_v19.vmt")
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
@@ -0,0 +1,6 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "Zip-Tie"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock_v2.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_stock_v2.vmt")
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
@@ -0,0 +1,17 @@
|
||||
ATTACHMENT.Base = "att_vm_stock_medium01"
|
||||
ATTACHMENT.Name = "No Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stockno.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_no.vmt")
|
||||
-- ATTACHMENT.Bodygroups ={
|
||||
-- ["tag_stock"] = 1
|
||||
-- }
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Recoil.AdsMultiplier = 0.5
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
|
||||
end
|
||||
Reference in New Issue
Block a user