Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Task Force"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v15.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v15.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.PrintName = "M4 RIS"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Zip-Tie"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barrel_v2.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.PrintName = "LVOA-C"
weapon.AlternateGrips = true
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 14.5 Tac Lite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v3_alt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_bar_mike4_v03.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Cone.Ads = weapon.Cone.Ads * 0.95
weapon.Cone.Increase = weapon.Cone.Increase * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
end

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ATTACHMENT.Base = "attachment_vm_ar_mike4_barsil"
ATTACHMENT.Name = "XRK"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barrel_v7.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 12.4 Predator"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Cone.Ads = weapon.Cone.Ads * 0.95
weapon.Cone.Increase = weapon.Cone.Increase * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.05
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon:doSuppressorStats()
weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Corvus Custom Marksman"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_custombarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barcust_mike4.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.PrintName = "M16A4"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Stock M16 Grenadier"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mike203barrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barmid_mike4.vmt")
ATTACHMENT.ExcludedCategories = {"Lasers"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.PrintName = "M16A4"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS 11.5"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_shortbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_barshort_mike4.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.AlternateGrips = true
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.13
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.13
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.PrintName = "MK18 Mod 0"
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripang_offset")
else
weapon:SetGripPoseParameter("grip_gripang_offset")
end
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripang_offset")
else
weapon:SetGripPoseParameter("grip_gripang_offset")
end
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
else
weapon:SetGripPoseParameter("grip_gripvertpro_offset")
end
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
else
weapon:SetGripPoseParameter("grip_gripvertpro_offset")
end
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups ={
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups ={
["tag_grip_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon.AlternateGrips) then
weapon:SetGripPoseParameter("grip_barshort_gripvert_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.AttachmentBodygroups ={
["tag_laser_hide"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "9mm Para 32-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_calsmg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_calsmg.vmt")
ATTACHMENT.Bodygroups ={
["ejection_cover"] = 1,
["tag_mag_show"] = 1
}
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_014"},
[4] = {"j_b_015"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 32
weapon.Animations.Reload = weapon.Animations.Reload_Calsmg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Calsmg
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.7
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.8
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.6
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.6
weapon.Primary.RPM = weapon.Primary.RPM * 1.25
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Cone.Increase = weapon.Cone.Increase * 0.5
weapon:doCalConversionStats()
weapon.PrintName = "Colt 9mm SMG"
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_01"},
[2] = {"j_b_02"},
[3] = {"j_b_03"},
[4] = {"j_b_04"},
[5] = {"j_b_05"},
[6] = {"j_b_06"},
[7] = {"j_b_07"},
[8] = {"j_b_08"},
[9] = {"j_b_09"},
[10] = {"j_b_010"},
[11] = {"j_b_011"},
[12] = {"j_b_012"},
[13] = {"j_b_013"},
[14] = {"j_b_014"},
[15] = {"j_b_015"},
[16] = {"j_b_016"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "Task Force"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v15.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_015"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".458 SOCOM 10-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_mag_v5.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_mag_v5.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_016"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 10
weapon.Animations.Reload = weapon.Animations.Reload
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Fast
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.4
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.4
weapon.Primary.RPM = weapon.Primary.RPM * 0.75
weapon.Bullet.HeadshotMultiplier = 2
weapon:doSocomConversionStats()
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_015"},
[4] = {"j_b_014"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_xmags2.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_b_017"},
[2] = {"j_b_016"},
[3] = {"j_b_014"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.85
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.85
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Calsmg = weapon.Animations.Reload_Calsmg_Fast
weapon.Animations.Reload_Empty_Calsmg = weapon.Animations.Reload_Empty_Calsmg_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver.mdl")

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Task Force"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver_v15.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_receiver.vmt")
ATTACHMENT.Bodygroups={
["receiver"] = 1,
["tag_sight"] = 2
}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Zip-Tie"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_receiver_v7.vmt")
ATTACHMENT.Bodygroups={
["receiver"] = 1,
["tag_sight"] = 2
}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "XRK"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_receiver_v7.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_receiver_v7.vmt")
ATTACHMENT.Bodygroups={
["receiver"] = 1,
["tag_sight"] = 2
}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_sight"
ATTACHMENT.Name = "Old Faithful"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_carryhandle.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_carryhandle.vmt")
ATTACHMENT.Bodygroups ={
["tag_sight"] = 2
}
ATTACHMENT.AttachmentBodygroups={
["sight"] = 2
}
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "M-16 Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_customstock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stockcust_mike4.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.86
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.86
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.86
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.86
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Task Force"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock_v15.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_stock_light02_mike4_v19.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Zip-Tie"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stock_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike4/icon_attachment_ar_mike4_stock_v2.vmt")
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_EPIC
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_vm_stock_medium01"
ATTACHMENT.Name = "No Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike4/attachment_vm_ar_mike4_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_no.vmt")
-- ATTACHMENT.Bodygroups ={
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
end