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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "VLK Czar"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barheavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_barheavy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Cone.Hip = weapon.Cone.Hip * 0.7
weapon.Cone.Ads = weapon.Cone.Ads * 0.7
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "16 Warlord"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Ads = weapon.Cone.Ads * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "6 Revolt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Cone.Hip = weapon.Cone.Hip * 1.5
weapon.Cone.Ads = weapon.Cone.Ads * 1.5
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["tag_laser_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["tag_laser_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["tag_laser_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "4 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_smag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_smag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
weapon.Primary.ClipSize = 4
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Shell = "mwb_shelleject_12g"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "12 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_xmag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 12
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload = weapon.Animations.reload_xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Shell = "mwb_shelleject_12g"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_perk"
ATTACHMENT.Name = "Slamfire"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
-- weapon.Animations.Fire = weapon.Animations.fire_slam
-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
weapon.Primary.RPM = 450
weapon.Animations.Rechamber.Length = 0.2
weapon.Cone.Hip = 1.3
weapon.Cone.Max = 7.5
local oldOnSet = weapon.Firemodes[1].OnSet
weapon.Firemodes[1].OnSet = function(wpn)
oldOnSet(wpn)
wpn.Primary.Automatic = true
end
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.reload_smag = weapon.Animations.reload_smag_fast
weapon.Animations.reload_empty_smag = weapon.Animations.reload_smag_empty_fast
weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
end

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ATTACHMENT.Base = "att_pump"
ATTACHMENT.Name = "VLK Prime Pump Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_pumph.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_pumph.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.8
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
end

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ATTACHMENT.Base = "att_pump"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_pumphandle.mdl")

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ATTACHMENT.Base = "att_pump"
ATTACHMENT.Name = "XRK Race Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_pumpl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_pumpl.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.25
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_wood_offset")
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_stock.mdl")