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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "VLK Czar"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barheavy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_barheavy.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Cone.Hip = weapon.Cone.Hip * 0.7
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weapon.Cone.Ads = weapon.Cone.Ads * 0.7
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "16 Warlord"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.Cone.Ads = weapon.Cone.Ads * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barrel.mdl")
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@@ -0,0 +1,19 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "6 Revolt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
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weapon.Cone.Hip = weapon.Cone.Hip * 1.5
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weapon.Cone.Ads = weapon.Cone.Ads * 1.5
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.Bodygroups ={
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["tag_laser_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.Bodygroups ={
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["tag_laser_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.Bodygroups ={
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["tag_laser_attach"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_mag.mdl")
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "4 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_smag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_smag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.reload_smag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
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weapon.Primary.ClipSize = 4
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Shell = "mwb_shelleject_12g"
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "12 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_xmag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_xmag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 12
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload = weapon.Animations.reload_xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Shell = "mwb_shelleject_12g"
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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ATTACHMENT.Base = "att_perk"
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ATTACHMENT.Name = "Slamfire"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/perks/perk_icon_slamfire.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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-- weapon.Animations.Rechamber = weapon.Animations.rechamber_slam
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-- weapon.Animations.Fire = weapon.Animations.fire_slam
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-- weapon.Animations.Fire_Last = weapon.Animations.fire_last_slam
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weapon.Primary.RPM = 450
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weapon.Animations.Rechamber.Length = 0.2
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weapon.Cone.Hip = 1.3
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weapon.Cone.Max = 7.5
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local oldOnSet = weapon.Firemodes[1].OnSet
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weapon.Firemodes[1].OnSet = function(wpn)
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oldOnSet(wpn)
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wpn.Primary.Automatic = true
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end
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end
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.reload_smag = weapon.Animations.reload_smag_fast
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weapon.Animations.reload_empty_smag = weapon.Animations.reload_smag_empty_fast
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weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
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end
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Name = "VLK Prime Pump Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_pumph.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_pumph.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 0.8
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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end
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_pumphandle.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_pump"
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ATTACHMENT.Name = "XRK Race Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_pumpl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_pumpl.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Rechamber.Fps = weapon.Animations.Rechamber.Fps * 1.25
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_wood_offset")
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_stock.mdl")
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