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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "10 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 10
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_v1_mag.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "15 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 15
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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