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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = ".45 Match Grade"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.05
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = ".45 Compact"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_barshort.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.96
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.96
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.07
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.07
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_v1_slide.mdl")
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "1911 Stalker"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_v2_slide.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_v2_slide.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.02
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.02
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
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end
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@@ -0,0 +1 @@
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ATTACHMENT.Base = "att_vm_laser01_pstl"
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@@ -0,0 +1 @@
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ATTACHMENT.Base = "att_vm_laser02_pstl"
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@@ -0,0 +1 @@
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ATTACHMENT.Base = "att_vm_laser03_pstl"
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "10 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_mmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_mmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 10
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_v1_mag.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "15 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 15
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.88
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.88
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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ATTACHMENT.Base = "att_muzzle"
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ATTACHMENT.Name = "Muzzle Brake"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike1911_muzzlebrake.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike1911/icon_attachment_pi_mike1911_muzzlebrake.vmt")
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.98
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.98
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.98
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.98
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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end
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