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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_vm_stock_light01"
ATTACHMENT.Name = "FSS MK2 Sport Comb"
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_vm_stock_heavy01"
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_vm_stock_heavy02"
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_vm_stock_light01"
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_vm_stock_medium01"
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Precision Comb"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stock_tactical.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Lightweight Stock"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stock_v2.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Animations.Sprint_In.Fps = weapon.Animations.Sprint_In.Fps * 1.12
weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.12
end

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ATTACHMENT.Base = "att_vm_stock_heavy01"
ATTACHMENT.Name = "MK2 Ultralight Hollow"
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stock_v2.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 2
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FFS Raider Chassis Elite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_stockcqb_alt.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stockcqb.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 3
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.18
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
end