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ATTACHMENT.Base = "att_vm_stock_light01"
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ATTACHMENT.Name = "FSS MK2 Sport Comb"
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stock_heavy01"
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stock_heavy02"
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stock_light01"
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stock_medium01"
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stock_no"
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Precision Comb"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stock_tactical.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FTAC Lightweight Stock"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stock_v2.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
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weapon.Animations.Sprint_In.Fps = weapon.Animations.Sprint_In.Fps * 1.12
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weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.12
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stock_heavy01"
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ATTACHMENT.Name = "MK2 Ultralight Hollow"
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stock_v2.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 2
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "FFS Raider Chassis Elite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_stockcqb_alt.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_stockcqb.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_stock"] = 3
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.18
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter2("grip_pistolgrip_offset")
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end
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