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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_xmags.mdl")
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ATTACHMENT.BulletList = {
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[1] = {"j_ammo01_mrkt"},
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[2] = {"j_ammo02_mrkt"},
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[3] = {"j_ammo03_mrkt"},
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}
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "10 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_mag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_xmags.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_ammo01_mrkt"},
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[2] = {"j_ammo02_mrkt"},
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[3] = {"j_ammo03_mrkt"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.04
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.04
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
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weapon.Primary.ClipSize = 10
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end
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@@ -0,0 +1,24 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "20 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mike14/attachment_vm_sn_mike14_xmags2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike14/icon_attachment_sn_mike14_xmags2.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_ammo01_mrkt"},
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[2] = {"j_ammo02_mrkt"},
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[3] = {"j_ammo03_mrkt"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag2
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag2
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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weapon.Primary.ClipSize = 20
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end
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