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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "80 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_drummag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_drummag.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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[3] = {"j_bullet4"},
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[4] = {"j_bullet5"},
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[5] = {"j_bullet6"},
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[6] = {"j_bullet7"},
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[7] = {"j_bullet8"},
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[8] = {"j_bullet9"},
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[9] = {"j_bullet10"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 80
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Inspect = weapon.Animations.Inspect_Drum
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weapon.Animations.Equip = weapon.Animations.Equip_Drum
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.65
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.65
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
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weapon.Animations.Reload_XmagLrg.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
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weapon.Animations.Reload_Empty_XmagLrg.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
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weapon.Animations.Reload_XmagLrg_Fast.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
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weapon.Animations.Reload_Empty_XmagLrg_Fast.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet1"},
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[2] = {"j_bullet2"},
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[3] = {"j_bullet3"},
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[4] = {"j_bullet4"},
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[5] = {"j_bullet5"},
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[6] = {"j_bullet6"},
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[7] = {"j_bullet7"},
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[8] = {"j_bullet8"},
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[9] = {"j_bullet9"},
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[10] = {"j_bullet10"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,31 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "20 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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[3] = {"j_bullet4"},
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[4] = {"j_bullet5"},
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[5] = {"j_bullet6"},
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[6] = {"j_bullet7"},
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[7] = {"j_bullet8"},
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[8] = {"j_bullet9"},
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[9] = {"j_bullet10"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 20
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Inspect = weapon.Animations.Inspect_Xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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end
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