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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "80 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_drummag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
[3] = {"j_bullet4"},
[4] = {"j_bullet5"},
[5] = {"j_bullet6"},
[6] = {"j_bullet7"},
[7] = {"j_bullet8"},
[8] = {"j_bullet9"},
[9] = {"j_bullet10"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 80
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Inspect = weapon.Animations.Inspect_Drum
weapon.Animations.Equip = weapon.Animations.Equip_Drum
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.65
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.65
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
weapon.Animations.Reload_XmagLrg.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
weapon.Animations.Reload_Empty_XmagLrg.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
weapon.Animations.Reload_XmagLrg_Fast.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
weapon.Animations.Reload_Empty_XmagLrg_Fast.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet1"},
[2] = {"j_bullet2"},
[3] = {"j_bullet3"},
[4] = {"j_bullet4"},
[5] = {"j_bullet5"},
[6] = {"j_bullet6"},
[7] = {"j_bullet7"},
[8] = {"j_bullet8"},
[9] = {"j_bullet9"},
[10] = {"j_bullet10"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "20 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
[3] = {"j_bullet4"},
[4] = {"j_bullet5"},
[5] = {"j_bullet6"},
[6] = {"j_bullet7"},
[7] = {"j_bullet8"},
[8] = {"j_bullet9"},
[9] = {"j_bullet10"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 20
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Inspect = weapon.Animations.Inspect_Xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
end