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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Sorokin 140mm Auto"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barauto.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barauto.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Recoil.Shake = weapon.Recoil.Shake * 1.3
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2
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weapon.Cone.Max = weapon.Cone.Max * 1.5
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weapon.Primary.Automatic = true
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weapon.Primary.RPM = 800
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weapon.Firemodes[1].Name = "Full Auto"
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weapon.PrintName = "Sorokin"
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end
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "SSB 105mm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barlight.vmt")
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barrel.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "SSL 308mm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barsil.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon:doSuppressorStats()
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end
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