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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Sorokin 140mm Auto"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barauto.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barauto.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Recoil.Shake = weapon.Recoil.Shake * 1.3
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2
weapon.Cone.Max = weapon.Cone.Max * 1.5
weapon.Primary.Automatic = true
weapon.Primary.RPM = 800
weapon.Firemodes[1].Name = "Full Auto"
weapon.PrintName = "Sorokin"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "SSB 105mm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barlight.vmt")
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "SSL 308mm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon:doSuppressorStats()
end