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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Sorokin 140mm Auto"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barauto.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barauto.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Recoil.Shake = weapon.Recoil.Shake * 1.3
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2
weapon.Cone.Max = weapon.Cone.Max * 1.5
weapon.Primary.Automatic = true
weapon.Primary.RPM = 800
weapon.Firemodes[1].Name = "Full Auto"
weapon.PrintName = "Sorokin"
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "SSB 105mm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barlight.vmt")
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "SSL 308mm"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barsil.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barsil.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon:doSuppressorStats()
end

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_grip.mdl")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Name = "VLK Spetznaz"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_pistolgrip01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_pistolgrip01.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
end

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Name = "VLK Prizrak"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_pistolgrip02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_pistolgrip02.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
end

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ATTACHMENT.Base = "att_pistolgrip"
ATTACHMENT.Name = "VLK Elita"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_pistolgrip03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_pistolgrip03.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.08
end

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ATTACHMENT.Base = "att_vm_laser01_pstl"
ATTACHMENT.Bodygroups = {
["tag_laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser02_pstl"
ATTACHMENT.Bodygroups = {
["tag_laser"] = 1
}

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ATTACHMENT.Base = "att_vm_laser03_pstl"
ATTACHMENT.Bodygroups = {
["tag_laser"] = 1
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "80 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_drummag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
[3] = {"j_bullet4"},
[4] = {"j_bullet5"},
[5] = {"j_bullet6"},
[6] = {"j_bullet7"},
[7] = {"j_bullet8"},
[8] = {"j_bullet9"},
[9] = {"j_bullet10"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 80
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Inspect = weapon.Animations.Inspect_Drum
weapon.Animations.Equip = weapon.Animations.Equip_Drum
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.65
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.65
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
weapon.Animations.Reload_XmagLrg.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
weapon.Animations.Reload_Empty_XmagLrg.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
weapon.Animations.Reload_XmagLrg_Fast.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
weapon.Animations.Reload_Empty_XmagLrg_Fast.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet1"},
[2] = {"j_bullet2"},
[3] = {"j_bullet3"},
[4] = {"j_bullet4"},
[5] = {"j_bullet5"},
[6] = {"j_bullet6"},
[7] = {"j_bullet7"},
[8] = {"j_bullet8"},
[9] = {"j_bullet9"},
[10] = {"j_bullet10"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "20 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
[1] = {"j_bullet2"},
[2] = {"j_bullet3"},
[3] = {"j_bullet4"},
[4] = {"j_bullet5"},
[5] = {"j_bullet6"},
[6] = {"j_bullet7"},
[7] = {"j_bullet8"},
[8] = {"j_bullet9"},
[9] = {"j_bullet10"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 20
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Inspect = weapon.Animations.Inspect_Xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "PP-Karabin"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_Stock
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(-0.15, 0, 0)
weapon.Recoil.Shake = weapon.Recoil.Shake * 0.74
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
weapon.Zoom.Blur.EyeFocusDistance = 7
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetViewModel("models/viper/mw/weapons/v_makarov_stock.mdl")
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "PP-Skelet"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_stockl.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_Stock
weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(-0.15, 0, 0)
weapon.Recoil.Shake = weapon.Recoil.Shake * 0.74
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
weapon.Zoom.Blur.EyeFocusDistance = 7
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetViewModel("models/viper/mw/weapons/v_makarov_stock.mdl")
end