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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Sorokin 140mm Auto"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barauto.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barauto.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Recoil.Shake = weapon.Recoil.Shake * 1.3
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2
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weapon.Cone.Max = weapon.Cone.Max * 1.5
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weapon.Primary.Automatic = true
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weapon.Primary.RPM = 800
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weapon.Firemodes[1].Name = "Full Auto"
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weapon.PrintName = "Sorokin"
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end
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "SSB 105mm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barlight.vmt")
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ATTACHMENT.CosmeticChange = true
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barrel.mdl")
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "SSL 308mm"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_barsil.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_barsil.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon:doSuppressorStats()
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end
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@@ -0,0 +1,8 @@
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ATTACHMENT.Base = "att_pistolgrip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_grip.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_pistolgrip"
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ATTACHMENT.Name = "VLK Spetznaz"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_pistolgrip01.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_pistolgrip01.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_pistolgrip"
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ATTACHMENT.Name = "VLK Prizrak"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_pistolgrip02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_pistolgrip02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_pistolgrip"
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ATTACHMENT.Name = "VLK Elita"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_pistolgrip03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_pistolgrip03.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.08
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end
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser01_pstl"
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ATTACHMENT.Bodygroups = {
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["tag_laser"] = 1
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}
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ATTACHMENT.Base = "att_vm_laser02_pstl"
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ATTACHMENT.Bodygroups = {
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["tag_laser"] = 1
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}
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_laser03_pstl"
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ATTACHMENT.Bodygroups = {
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["tag_laser"] = 1
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}
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@@ -0,0 +1,38 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "80 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_drummag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_drummag.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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[3] = {"j_bullet4"},
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[4] = {"j_bullet5"},
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[5] = {"j_bullet6"},
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[6] = {"j_bullet7"},
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[7] = {"j_bullet8"},
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[8] = {"j_bullet9"},
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[9] = {"j_bullet10"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 80
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Inspect = weapon.Animations.Inspect_Drum
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weapon.Animations.Equip = weapon.Animations.Equip_Drum
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.65
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.65
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.7
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.7
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weapon.Animations.Reload_XmagLrg.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
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weapon.Animations.Reload_Empty_XmagLrg.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
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weapon.Animations.Reload_XmagLrg_Fast.Fps = weapon.Animations.Reload_XmagLrg.Fps * 0.9
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weapon.Animations.Reload_Empty_XmagLrg_Fast.Fps = weapon.Animations.Reload_Empty_XmagLrg.Fps * 0.8
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet1"},
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[2] = {"j_bullet2"},
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[3] = {"j_bullet3"},
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[4] = {"j_bullet4"},
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[5] = {"j_bullet5"},
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[6] = {"j_bullet6"},
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[7] = {"j_bullet7"},
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[8] = {"j_bullet8"},
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[9] = {"j_bullet9"},
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[10] = {"j_bullet10"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "20 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet1"},
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[1] = {"j_bullet2"},
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[2] = {"j_bullet3"},
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[3] = {"j_bullet4"},
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[4] = {"j_bullet5"},
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[5] = {"j_bullet6"},
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[6] = {"j_bullet7"},
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[7] = {"j_bullet8"},
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[8] = {"j_bullet9"},
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[9] = {"j_bullet10"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 20
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Inspect = weapon.Animations.Inspect_Xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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end
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "PP-Karabin"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_stockh.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_Stock
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weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(-0.15, 0, 0)
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weapon.Recoil.Shake = weapon.Recoil.Shake * 0.74
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
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weapon.Zoom.Blur.EyeFocusDistance = 7
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetViewModel("models/viper/mw/weapons/v_makarov_stock.mdl")
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end
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@@ -0,0 +1,24 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "PP-Skelet"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike/icon_attachment_pi_mike_stockl.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_Stock
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weapon.ViewModelOffsets.Aim.Pos = weapon.ViewModelOffsets.Aim.Pos + Vector(-0.15, 0, 0)
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weapon.Recoil.Shake = weapon.Recoil.Shake * 0.74
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
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weapon.Zoom.Blur.EyeFocusDistance = 7
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetViewModel("models/viper/mw/weapons/v_makarov_stock.mdl")
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end
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