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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_barrel.mdl")
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ATTACHMENT.Bipod = true
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FTAC 8.98\" Spitfire"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_barrel_med.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barrel_med.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_barrel_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
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weapon.Cone.Hip = weapon.Cone.Hip * 1.05
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.04
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.04
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
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end
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@@ -0,0 +1,17 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "XRK Ultralight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_barrel_short.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barrel_short.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 1.15
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.Bodygroups ={
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["tag_grip_show"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.Bodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_50rnd_mag"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_armag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
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weapon.Animations.Inspect = weapon.Animations.Inspect_armag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.25
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.25
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_vm_60rnd_mag"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_armag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
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weapon.Animations.Inspect = weapon.Animations.Inspect_armag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.25
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.25
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
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BaseClass.Stats(self, weapon)
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "100 Round Drums"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_drummag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet1"},
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[2] = {"j_bullet2"},
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[3] = {"j_bullet3"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 100 --so when putting other mags in they dont show up as negative
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "200 Round Drums"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_drum_mag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 200
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end
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@@ -0,0 +1,28 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_mag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet1"},
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[2] = {"j_bullet2"},
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[3] = {"j_bullet3"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.Reload_armag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
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weapon.Animations.Inspect = weapon.Animations.Inspect_armag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.25
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.25
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
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end
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".300 Blackout 30-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_magsub.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.Reload_armag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
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weapon.Animations.Inspect = weapon.Animations.Inspect_armag
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
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weapon.Animations.Reload_armag = weapon.Animations.Reload_fast_armag
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weapon.Animations.Reload_empty_armag = weapon.Animations.Reload_empty_fast_armag
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end
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_pistolgrip.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barshort.vmt")
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@@ -0,0 +1,23 @@
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ATTACHMENT.Base = "att_optic_4x"
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ATTACHMENT.Name = "Solozero K498 4.0x Integral"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_4x.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_4x.vmt")
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ATTACHMENT.Bodygroups = {
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["sight"] = 2
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}
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ATTACHMENT.Optic = {
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HideModel = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_4x_hide.mdl"),
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LensHideMaterial = Material("viper/MW/weapons/mgolf36/weapon_vm_lm_mgolf36_4x_lens.vmt"),
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LensBodygroup = "lens",
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FOV = 7,
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ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
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Thermal = false
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}
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ATTACHMENT.Reticle = {
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Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
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Size = 2000,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle"
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}
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@@ -0,0 +1,24 @@
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ATTACHMENT.Base = "att_optic_2x"
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ATTACHMENT.Name = "FSS Integral Reflex"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_reflex.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_reflex.vmt")
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ATTACHMENT.Bodygroups = {
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["sight"] = 2
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}
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ATTACHMENT.Optic = {
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HideModel = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_reflex_hide.mdl"),
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LensHideMaterial = Material("viper/MW/weapons/mgolf36/weapon_vm_lm_mgolf36_reflex_lens.vmt"),
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LensBodygroup = "lens",
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FOV = 7,
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ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
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Thermal = false
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}
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ATTACHMENT.Reticle = {
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Material = Material("viper/mw/reticles/reticle_reflex_default2.vmt"),
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Size = 600,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle"
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}
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barshort.vmt")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_heavy01"
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ATTACHMENT.Name = "FSS Infantry"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock_heavy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_stock_heavy.vmt")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_light01"
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ATTACHMENT.Name = "XRK Axis"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock_light.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_stock_light.vmt")
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_vm_stock_no"
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ATTACHMENT.RenderOverride = true
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_heavy02"
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ATTACHMENT.Name = "FSS Ranger"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock_tactical.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_stock_tactical.vmt")
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_toprail"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_toprail.mdl")
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Reference in New Issue
Block a user