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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_barrel.mdl")
ATTACHMENT.Bipod = true

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FTAC 8.98\" Spitfire"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_barrel_med.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barrel_med.vmt")
ATTACHMENT.Bodygroups = {
["tag_barrel_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
weapon.Cone.Hip = weapon.Cone.Hip * 1.05
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.04
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.04
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "XRK Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_barrel_short.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barrel_short.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 1.15
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups ={
["tag_grip_show"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.Bodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_50rnd_mag"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.Animations.Reload = weapon.Animations.Reload_armag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
weapon.Animations.Inspect = weapon.Animations.Inspect_armag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.25
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.25
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_vm_60rnd_mag"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
weapon.Animations.Reload = weapon.Animations.Reload_armag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
weapon.Animations.Inspect = weapon.Animations.Inspect_armag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.25
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.25
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
BaseClass.Stats(self, weapon)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "100 Round Drums"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet1"},
[2] = {"j_bullet2"},
[3] = {"j_bullet3"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 100 --so when putting other mags in they dont show up as negative
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "200 Round Drums"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_kilo433_drum_mag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 200
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_mag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet1"},
[2] = {"j_bullet2"},
[3] = {"j_bullet3"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.Reload_armag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
weapon.Animations.Inspect = weapon.Animations.Inspect_armag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.25
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.25
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".300 Blackout 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_magsub.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_mag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.Reload_armag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_armag
weapon.Animations.Inspect = weapon.Animations.Inspect_armag
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
weapon.Animations.Reload_armag = weapon.Animations.Reload_fast_armag
weapon.Animations.Reload_empty_armag = weapon.Animations.Reload_empty_fast_armag
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_pistolgrip.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barshort.vmt")

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ATTACHMENT.Base = "att_optic_4x"
ATTACHMENT.Name = "Solozero K498 4.0x Integral"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_4x.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_4x.vmt")
ATTACHMENT.Bodygroups = {
["sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_4x_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/mgolf36/weapon_vm_lm_mgolf36_4x_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 2000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_optic_2x"
ATTACHMENT.Name = "FSS Integral Reflex"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_reflex.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_reflex.vmt")
ATTACHMENT.Bodygroups = {
["sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_reflex_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/mgolf36/weapon_vm_lm_mgolf36_reflex_lens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_reflex_default2.vmt"),
Size = 600,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_barshort.vmt")

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ATTACHMENT.Base = "att_vm_stock_heavy01"
ATTACHMENT.Name = "FSS Infantry"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock_heavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_stock_heavy.vmt")

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ATTACHMENT.Base = "att_vm_stock_light01"
ATTACHMENT.Name = "XRK Axis"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_stock_light.vmt")

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ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.RenderOverride = true

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ATTACHMENT.Base = "att_vm_stock_heavy02"
ATTACHMENT.Name = "FSS Ranger"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf36/icon_attachment_lm_mgolf36_stock_tactical.vmt")

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ATTACHMENT.Base = "att_toprail"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf36/attachment_vm_lm_mgolf36_toprail.mdl")