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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf34/attachment_vm_lm_mgolf34_mag.mdl")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet_01"},
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[1] = {"j_bullet_02"},
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[2] = {"j_bullet_03"},
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[3] = {"j_bullet_04"},
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[4] = {"j_bullet_05"},
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}
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "100 Round Belt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf34/attachment_vm_lm_mgolf34_mag_xlrg.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf34/icon_attachment_lm_mgolf34_mag.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet_01"},
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[1] = {"j_bullet_02"},
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[2] = {"j_bullet_03"},
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[3] = {"j_bullet_04"},
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[4] = {"j_bullet_05"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 100
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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