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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf34/attachment_vm_lm_mgolf34_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet_01"},
[1] = {"j_bullet_02"},
[2] = {"j_bullet_03"},
[3] = {"j_bullet_04"},
[4] = {"j_bullet_05"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "100 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mgolf34/attachment_vm_lm_mgolf34_mag_xlrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mgolf34/icon_attachment_lm_mgolf34_mag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet_01"},
[1] = {"j_bullet_02"},
[2] = {"j_bullet_03"},
[3] = {"j_bullet_04"},
[4] = {"j_bullet_05"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 100
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end