Залив
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "M13 Skeleton Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_lightstock.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_lightstock.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["tag_stock"] = 0
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_stock.mdl")
|
||||
@@ -0,0 +1,19 @@
|
||||
ATTACHMENT.Base = "att_vm_stock_medium01"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_stock_v3.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_stock_v2.vmt")
|
||||
-- ATTACHMENT.Bodygroups ={
|
||||
-- ["tag_stock"] = 1
|
||||
-- }
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.2
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.2
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.2
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.2
|
||||
end
|
||||
Reference in New Issue
Block a user