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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"},
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[5] = {"j_bullet_05"},
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[6] = {"j_bullet_06"},
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[7] = {"j_bullet_07"},
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[8] = {"j_bullet_08"},
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[9] = {"j_bullet_09"},
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[10] = {"j_bullet_10"},
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[11] = {"j_bullet_11"},
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[12] = {"j_bullet_12"},
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[13] = {"j_bullet_13"},
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[14] = {"j_bullet_14"},
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[15] = {"j_bullet_15"},
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[16] = {"j_bullet_16"},
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[17] = {"j_bullet_17"},
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[18] = {"j_bullet_18"},
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[19] = {"j_bullet_19"},
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[20] = {"j_bullet_20"},
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[21] = {"j_bullet_21"},
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[22] = {"j_bullet_22"},
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[23] = {"j_bullet_23"},
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[24] = {"j_bullet_24"},
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[25] = {"j_bullet_25"},
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[26] = {"j_bullet_26"},
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[27] = {"j_bullet_27"},
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[28] = {"j_bullet_28"},
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[29] = {"j_bullet_29"},
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[30] = {"j_bullet_30"},
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}
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "attachment_vm_ar_mcharlie_mag"
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ATTACHMENT.Name = "Slaying Moon"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_mag_v17.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_mag.vmt")
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".300 Blackout 30-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_magsub.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_magsub.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet_02"},
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[1] = {"j_bullet_02"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.2
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.2
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.2
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.2
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon:doCalConversionStats()
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end
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,29 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_xmags2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_xmags2_clip.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_02"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2
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end
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