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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Slaying Moon"
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_barrel_v17.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_barrel.vmt")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Tempus Marksman"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_longbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_longbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Tempus Mini"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_shortbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_shortbarrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.85
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barshort_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Singuard Arms Whisper"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_suppressorbarrel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_suppressorbarrel.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon:doSuppressorStats()
weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barshort_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_ang_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripang_offset")
end
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_ang_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripang_offset")
end
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_vert_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_vertpro_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_vertpro_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_vert_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_vert_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
weapon:SetGripPoseParameter("grip_vert_barshort_offset")
else
weapon:SetGripPoseParameter("grip_gripvert_offset")
end
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_mag.mdl")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet_01"},
[2] = {"j_bullet_02"},
[3] = {"j_bullet_03"},
[4] = {"j_bullet_04"},
[5] = {"j_bullet_05"},
[6] = {"j_bullet_06"},
[7] = {"j_bullet_07"},
[8] = {"j_bullet_08"},
[9] = {"j_bullet_09"},
[10] = {"j_bullet_10"},
[11] = {"j_bullet_11"},
[12] = {"j_bullet_12"},
[13] = {"j_bullet_13"},
[14] = {"j_bullet_14"},
[15] = {"j_bullet_15"},
[16] = {"j_bullet_16"},
[17] = {"j_bullet_17"},
[18] = {"j_bullet_18"},
[19] = {"j_bullet_19"},
[20] = {"j_bullet_20"},
[21] = {"j_bullet_21"},
[22] = {"j_bullet_22"},
[23] = {"j_bullet_23"},
[24] = {"j_bullet_24"},
[25] = {"j_bullet_25"},
[26] = {"j_bullet_26"},
[27] = {"j_bullet_27"},
[28] = {"j_bullet_28"},
[29] = {"j_bullet_29"},
[30] = {"j_bullet_30"},
}

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ATTACHMENT.Base = "attachment_vm_ar_mcharlie_mag"
ATTACHMENT.Name = "Slaying Moon"
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_mag_v17.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_mag.vmt")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".300 Blackout 30-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_magsub.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_magsub.vmt")
--Current mag
ATTACHMENT.BulletList = {
[0] = {"j_bullet_02"},
[1] = {"j_bullet_02"},
[2] = {"j_bullet_02"},
[3] = {"j_bullet_03"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.2
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.2
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.2
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.2
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
weapon:doCalConversionStats()
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet_01"},
[2] = {"j_bullet_02"},
[3] = {"j_bullet_03"},
[4] = {"j_bullet_04"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_xmags2_clip.vmt")
--Current mag
ATTACHMENT.BulletList = {
[1] = {"j_bullet_02"},
[2] = {"j_bullet_02"},
[3] = {"j_bullet_03"},
[4] = {"j_bullet_04"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_receiver.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_mcharlie_receiver.vmt")
-- ATTACHMENT.Bodygroups ={
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "Slaying Moon"
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
ATTACHMENT.CosmeticChange = true
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_receiver_v17.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_receiver.vmt")
-- ATTACHMENT.Bodygroups ={
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "M13 Skeleton Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_lightstock.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_lightstock.vmt")
ATTACHMENT.Bodygroups ={
["tag_stock"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_stock.mdl")

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ATTACHMENT.Base = "att_vm_stock_medium01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_stock_v3.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_stock_v2.vmt")
-- ATTACHMENT.Bodygroups ={
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.2
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.2
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.2
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.2
end