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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_barrel.mdl")
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Slaying Moon"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_barrel_v17.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_barrel.vmt")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Tempus Marksman"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_longbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_longbarrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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end
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@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Tempus Mini"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_shortbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_shortbarrel.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.85
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.85
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barshort_offset")
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end
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@@ -0,0 +1,22 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Singuard Arms Whisper"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_suppressorbarrel.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_suppressorbarrel.vmt")
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ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon:doSuppressorStats()
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weapon.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barshort_offset")
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_ang_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripang_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_ang_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripang_offset")
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end
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end
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@@ -0,0 +1,12 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_vert_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_vertpro_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_vertpro_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_vert_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_vert_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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if (weapon:HasAttachment("attachment_vm_ar_mcharlie_shortbarrel")) then
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weapon:SetGripPoseParameter("grip_vert_barshort_offset")
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else
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weapon:SetGripPoseParameter("grip_gripvert_offset")
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end
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,13 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,36 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_mag.mdl")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"},
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[5] = {"j_bullet_05"},
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[6] = {"j_bullet_06"},
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[7] = {"j_bullet_07"},
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[8] = {"j_bullet_08"},
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[9] = {"j_bullet_09"},
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[10] = {"j_bullet_10"},
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[11] = {"j_bullet_11"},
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[12] = {"j_bullet_12"},
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[13] = {"j_bullet_13"},
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[14] = {"j_bullet_14"},
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[15] = {"j_bullet_15"},
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[16] = {"j_bullet_16"},
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[17] = {"j_bullet_17"},
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[18] = {"j_bullet_18"},
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[19] = {"j_bullet_19"},
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[20] = {"j_bullet_20"},
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[21] = {"j_bullet_21"},
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[22] = {"j_bullet_22"},
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[23] = {"j_bullet_23"},
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[24] = {"j_bullet_24"},
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[25] = {"j_bullet_25"},
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[26] = {"j_bullet_26"},
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[27] = {"j_bullet_27"},
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[28] = {"j_bullet_28"},
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[29] = {"j_bullet_29"},
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[30] = {"j_bullet_30"},
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}
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "attachment_vm_ar_mcharlie_mag"
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ATTACHMENT.Name = "Slaying Moon"
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ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
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ATTACHMENT.CosmeticChange = true
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_mag_v17.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_mag.vmt")
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@@ -0,0 +1,27 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".300 Blackout 30-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_magsub.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_magsub.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[0] = {"j_bullet_02"},
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[1] = {"j_bullet_02"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.2
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.2
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.2
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.2
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
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weapon:doCalConversionStats()
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end
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@@ -0,0 +1,26 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_kilo433_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,29 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_xmags2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_xmags2_clip.vmt")
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||||
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--Current mag
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||||
ATTACHMENT.BulletList = {
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[1] = {"j_bullet_02"},
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||||
[2] = {"j_bullet_02"},
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||||
[3] = {"j_bullet_03"},
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||||
[4] = {"j_bullet_04"},
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}
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||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2
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end
|
||||
@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_Fast
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||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
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weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
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||||
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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||||
end
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||||
@@ -0,0 +1,15 @@
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||||
ATTACHMENT.Base = "att_receiver"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_receiver.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo433/icon_attachment_ar_mcharlie_receiver.vmt")
|
||||
-- ATTACHMENT.Bodygroups ={
|
||||
-- ["tag_stock"] = 1
|
||||
-- }
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
ATTACHMENT.Base = "att_receiver"
|
||||
ATTACHMENT.Name = "Slaying Moon"
|
||||
ATTACHMENT.UIColor = CUSTOMIZATION_COLOR_LEGENDARY
|
||||
ATTACHMENT.CosmeticChange = true
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_receiver_v17.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_receiver.vmt")
|
||||
|
||||
-- ATTACHMENT.Bodygroups ={
|
||||
-- ["tag_stock"] = 1
|
||||
-- }
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
end
|
||||
|
||||
function ATTACHMENT:PostProcess(weapon)
|
||||
BaseClass.PostProcess(self, weapon)
|
||||
end
|
||||
@@ -0,0 +1,20 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "M13 Skeleton Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_lightstock.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_lightstock.vmt")
|
||||
ATTACHMENT.Bodygroups ={
|
||||
["tag_stock"] = 0
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.15
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.15
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.15
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.15
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_stock.mdl")
|
||||
@@ -0,0 +1,19 @@
|
||||
ATTACHMENT.Base = "att_vm_stock_medium01"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/mcharlie/attachment_vm_ar_mcharlie_stock_v3.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mcharlie/icon_attachment_ar_mcharlie_stock_v2.vmt")
|
||||
-- ATTACHMENT.Bodygroups ={
|
||||
-- ["tag_stock"] = 1
|
||||
-- }
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.2
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.2
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.2
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.2
|
||||
end
|
||||
Reference in New Issue
Block a user