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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "45 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_anov94_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_anov94_xmags.vmt")
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--bullets arent rigged
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 45
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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weapon:doSmgStats()
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_mcharlie_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_mcharlie_xmags.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_01"},
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[2] = {"j_bullet_02"},
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[3] = {"j_bullet_03"},
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[4] = {"j_bullet_04"}
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,29 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_mcharlie_xmags2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_mcharlie_xmags2_clip.vmt")
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ATTACHMENT.BulletList = {
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[1] = {"j_bullet_02"},
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[2] = {"j_bullet_03"},
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[3] = {"j_bullet_04"}
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg || weapon.Animations.Reload
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg || weapon.Animations.Reload_Empty
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast || weapon.Animations.Reload_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast || weapon.Animations.Reload_Empty_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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--weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2
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end
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