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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "45 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_anov94_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_anov94_xmags.vmt")
--bullets arent rigged
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
weapon:doSmgStats()
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_mcharlie_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_mcharlie_xmags.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet_01"},
[2] = {"j_bullet_02"},
[3] = {"j_bullet_03"},
[4] = {"j_bullet_04"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_mcharlie_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_mcharlie_xmags2_clip.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet_02"},
[2] = {"j_bullet_03"},
[3] = {"j_bullet_04"}
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg || weapon.Animations.Reload
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg || weapon.Animations.Reload_Empty
weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast || weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast || weapon.Animations.Reload_Empty_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
--weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2
end