Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_laser"
ATTACHMENT.Name = "Tac Laser"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser01.vmt")
ATTACHMENT.Laser = {
BeamMaterial = Material("mw19_laserbeam.vmt"),
DotMaterial = Material("sprites/light_glow02_add.vmt"),
BeamSize = 15,
BeamWidth = 1,
DotSize = 5,
Color = Color(255, 0, 0, 255),
Attachment = "laser"
}
ATTACHMENT.Flashlight = {
FlashlightMaterial = Material("effects/flashlight001.vmt"),
Color = Color(255, 255, 255, 255),
Attachment = "laser"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.Cone.Ads = weapon.Cone.Ads * 0.9
weapon.Cone.Increase = weapon.Cone.Increase * 0.9
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_cylinder04.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_cylinder04.vmt")

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_pstl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_pstl.vmt")

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Name = ".red Swift"
ATTACHMENT.Laser = {
BeamMaterial = Material("mw19_laserbeam.vmt"),
DotMaterial = Material("mg/sprites/shoothouselaser.vmt"),
BeamSize = 15,
BeamWidth = 1,
DotSize = 2,
Color = Color(255, 0, 255, 255),
Attachment = "laser"
}

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ATTACHMENT.Base = "att_laser"
ATTACHMENT.Name = "5mW Laser"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser02.vmt")
ATTACHMENT.Laser = {
BeamMaterial = Material("mw19_laserbeam.vmt"),
DotMaterial = Material("sprites/light_glow02_add.vmt"),
BeamSize = 15,
BeamWidth = 1,
DotSize = 5,
Color = Color(0, 255, 255, 255),
Attachment = "laser"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.97
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.97
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Cone.Hip = weapon.Cone.Hip * 0.85
weapon.Cone.Ads = weapon.Cone.Ads * 0.85
weapon.Cone.Increase = weapon.Cone.Increase * 0.85
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_cylinder02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_cylinder02.vmt")

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_pstl03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_pstl03.vmt")

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ATTACHMENT.Base = "att_laser"
ATTACHMENT.Name = "1mW Laser"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser03.vmt")
ATTACHMENT.Laser = {
BeamMaterial = Material("mw19_laserbeam.vmt"),
DotMaterial = Material("sprites/light_glow02_add.vmt"),
BeamSize = 15,
BeamWidth = 0.5,
DotSize = 5,
Color = Color(0, 255, 0, 255),
Attachment = "laser"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Cone.Hip = weapon.Cone.Hip * 0.8
weapon.Cone.Ads = weapon.Cone.Ads * 0.8
weapon.Cone.Increase = weapon.Cone.Increase * 0.8
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_cylinder03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_cylinder03.vmt")

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_laser_pstl04.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/laser/icon_attachment_laser_pstl04.vmt")