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ATTACHMENT.Base = "att_vm_scope_mike14"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
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end
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ATTACHMENT.Base = "att_vm_scope_vz"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
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end
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ATTACHMENT.Base = "att_optic_10x"
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ATTACHMENT.Name = "Scope"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_scope_kilo98.vmt")
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ATTACHMENT.Optic = {
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HideModel = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98_lens_hide.mdl"),
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LensHideMaterial = Material("viper/mw/weapons/kilo98/weapon_vm_sn_kilo98_scopeglass.vmt"),
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LensBodygroup = "lens",
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FOV = 7,
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ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
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Thermal = false
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}
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ATTACHMENT.Bodygroups ={
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["tag_sight"] = 2,
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["tag_rail"] = 0,
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}
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ATTACHMENT.Reticle = {
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Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
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Size = 5000,
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Color = Color(255, 255, 255, 255),
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Attachment = "reticle",
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Offset = Vector(-0.09, 0.01, 0)
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
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weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
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weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
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weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
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end
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