Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_scope_mike14"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_scope_vz"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
end

View File

@@ -0,0 +1,35 @@
ATTACHMENT.Base = "att_optic_10x"
ATTACHMENT.Name = "Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/kilo98/icon_attachment_scope_kilo98.vmt")
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/kilo98/weapon_vm_scope_kilo98_lens_hide.mdl"),
LensHideMaterial = Material("viper/mw/weapons/kilo98/weapon_vm_sn_kilo98_scopeglass.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Bodygroups ={
["tag_sight"] = 2,
["tag_rail"] = 0,
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_sniper_new.vmt"),
Size = 5000,
Color = Color(255, 255, 255, 255),
Attachment = "reticle",
Offset = Vector(-0.09, 0.01, 0)
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload_Start = weapon.Animations.reload_start_scope
weapon.Animations.Reload_Loop = weapon.Animations.reload_loop_scope
weapon.Animations.Reload_End = weapon.Animations.reload_end_scope
weapon.Animations.Rechamber = weapon.Animations.rechamber_scope
end